So, to be clear: I will, in Raids and Groups come Warlords take on one of the Warrior's traditional roles. I will become a Stance Dancer.
|I SAID STANCE DAMMIT.|
This will obviously not make me into a cheeky, scampering woodland creature.
|NOT THAT FOX EITHER!|
The immediate aftermath of this change will automatically result in conversations of the following ilk amongst players:
|YES I WENT THERE.|
Then the Hunter bemoaning this change will stop, think and wonder exactly WHY we did get this new spell?
No, I don't know either ^^
In all seriousness, Healers have stuff like Spiritwalker's Grace (Shaman still have that in Warlords, right?) Locks and Mages have a talent to be able to cast and move too (you still get that in Beta?) I know other people complain about the need to 'static' cast but surely people can learn to co-ordinate cast times and not being stationary? What is the actual motivation for giving a Hunter an opportunity, every three minutes, to cast a spell that allows everyone else six seconds not to worry about something I've spent ten years learning to master properly and have still not fully grasped? I realise that we have absolutely no useful Aspects any more except the ability to make everyone think they're at the end of the Benny Hill Show, and I now know how it must feel to be a Warlock or Mage, except of course they can't roll on all of the loot ^^
|Celebrate you don't live in the 1970's ^^|
I am aware this is Beta, and things are quote Subject to change unquote but how about we clarify a few points here:
- Raid Utility is not about covering other people's ample behinds. It is about providing something that is missing from the makeup in a raid's key composition, ensuring more chances of success. Giving an ability every three minutes for a Hunter to save the raid will require some pretty impressive co-ordination, unless you are psychically-linked to the player in question. (I'm assuming that Top 200 Raid Teams are all hive minds as standard anyway [*]) Cue screams of 'FOX!!!!!!!' on Vent/Mumble/Teamspeak as all notions of politeness are dispensed with.
- Why don't you give all the other classes MORE opportunities to move while doing their jobs like Hunters have? Oh yeah, that would mean PvP became impossible to balance, and WE WOULDN'T WANT THAT (actually you know what I'm okay with PvP currently so let's just leave that point and move on.)
- Having been out in the Beta World and having died on numerous occasions
not simply to lagto a HUGE number of new Vignettes and Silver Spawns who employ spells that make it nigh-on IMPOSSIBLE to stay still and cast anything without you taking damage, maybe the problem here isn't allowing players the ability to move more in PvE. Perhaps the bigger issue here should be how you plan boss fights so they move LESS. [**]
It normally takes a couple of days after a change is instigated for the reasoning to become apparent behind it, and it's been some time since I've made a mental note to ensure I look out for the back-story on this one. Personally I miss the days of ACTUAL utility with abilities like Serpent Sting, when I could be doing some GENUINE USE on a Boss and give healers a reason to heal me as a priority, even though they didn't need to because I could drop OOC and bandage. Yes, I know: I'm a pernicity old cynic who's seen everything and finds myself wondering of ALL the things Blizzard could choose to throw into the ring at this point to make Hunters feel more useful...
Really, this is the BEST you could do?
[FX: Goes back to rocking chair on porch, grumbling.]
[*] YES THIS IS A JOKE.
[*] AND SO IS THIS. MOSTLY.