|When is a Perk NOT a Perk?|
The dust is beginning to settle. I have my Podcast done, and may be only working on three hours sleep... but I still have the ability to grasp the fundamental shift the Alpha Client is about to instigate. This isn't about less is more. This is SIMPLER writ large, and for someone who's never really felt comfortable with losing anything in game, there are some real kicks to the soft issue in what we've been given here. People are already chastising me for not looking at the bigger picture, reminding me the sky is NOT falling. I know this. Change is inevitable, we've all been on that page for some time. But when you get down to the nitty gritty, the actual details, I find myself wondering if all those people who asked for ability bloat to be addressed really thought through the consequences of their desire. When your tower is so delicately balanced, you can't just take things away without some fairly serious consequences. That means lots of things vanish. Many, MANY things.
Ultimately, everyone misses out on something. Except Rogues [*]
|Visual representation for the win.|
So if you consider the Jenga Tower of Class Abilities, to keep this whole thing resplendent and stable means those with the most utility are pretty likely to come out of the exercise a lot worse off than the classes who have less. It's also apparent that by the process of better distinguishing specs from each other, it has been necessary to restrict access to a lot of spells that were previously universal for all, locking them together in new (and often radical) ways. While this is all well and good people will look at these notes and without something to reassure them (i.e. the ability to actually play their class right now) will rightly feel slightly nervous. That's the risk Blizzard have clearly decided to take by letting this information out now. There will be those who will argue the timing is deliberate for whatever reason, but the fact remains that with the scale of change were being presented with, the longer people have to adapt to their circumstances the better it is for everyone concerned.
This means the sooner people have their hands on the Client the better.
There is one particular issue I would like to take issue with, however, and that's nothing to do with the actual changes and a bit more of an objection to a term.
|That's what Google sez :D|
So these 'Perks' we get from 1-99 for our Specs: I assume they are offered every level and are the same for everyone. So, they're not a benefit because that implies that only some people get them and others don't. If EVERYONE gets them in every spec and they only change when you switch Specialisations, giving them a name is ultimately pointless. This is making people *think* they're being rewarded something when all Blizzard are doing is improving everyone's power IN EXACTLY THE SAME WAY, because they're not going to imbalance ANYONE by giving them a Perk over anyone else. Please don't try and fool me into thinking this is something cool and clever, Blizzard, that each level awards anything else other than a HIGHER RANKED SPELL I ALREADY HAVE, that is the same for EVERYONE who plays my Spec. This is Alpha, just drop the name and stop making people feel they're being made more powerful when really they're just getting more of what they already have.
If you are going to strip this down, then do just that. Rewards aren't really rewards if everyone has them.
Until I'm playing the game to which these Patch Notes are attached, pretty much anything else I'd want to discuss is utterly moot, and therefore pointless, which makes me rather pleased I'm not writing Class Guides today, because if I was, I could see myself getting quite emotional.
However, I cannot now complain there is no actual Warlords News, which suits me just fine.
Rogues got off really rather lightly :P