Sunday, April 20, 2014

ALPHA :: Stupid Girl

The Hunter Philosophy?

I'm here this morning to talk to you about LOOT.

It used to be a joke, in this Parish and others, back in the day. Hunters could use just about anything, and often did, especially when it came to random drops in Dungeons. It didn't matter whether there was strength on your polearm or not, it was a Polearm, and as a result, IT WAS HUNTER LOOT. The only three exceptions? Wands, Shields and Maces, but that didn't stop the more mercenary Hunters giving those items a NEED roll if there was a quick buck in it. Why am I reminding you of this now? Because of this item of interest in the recently-updated Alpha Client Notes:

Stats that are not useful to your current class specialization will be grayed out in the tooltip rather than green, and will not be counted on your character stat sheet.

Of course, this change is actually rather brilliant, because it will mean those people without a clue no I cant's say that how about stupid people who roll need on anything regardless no can't say that either any item has potential use if you can wear it. Of course, this means everyone will want to be a Paladin or Warrior in Draenor because that means *technically* there's only wands, daggers and staves you can't roll Need on with a clear conscience... but there is a way to make sure this doesn't happen, and that's by making everything class-specific. But that's not perfect, because of Spirit on gear for casters... however, what must be said, is that this change actually is going to be quite useful for those of us forced to endure the Joy of Random Grouping. Because we've all met that player who's attempting to tank with nothing enchanted or gemmed and with half their gear utterly inappropriate for that spec. With this change, that Tank will at least have the game helping them out by automatically making sure the gear that's equipped is being useful, even if they picked it just by rolling Need on every item from Ragefire Chasm to Stormstout Brewery because it had a higher iLevel than the item they were wearing.

If you think Blizzard is moving away from a situation where it favours random players, think again. Also, iLevel beats stats right now for FAR too many people, and that perception also needs to change as a matter of priority.

Everything Must Go... or summat.

Because of the fairly fundamental nature of this change (and you should go read about it here via WoW Insider as you don't have to wade through what is more than 33 pages of stuff in which to do so) its going to be applied retroactively to all our current gear (which one assumes is also going to lose its gemming and reforging as well as the benefit from professions boots at the same time, but this is not as yet clear) which IN TURN is going to come as something of a shock one assumes to those people not paying 100% attention. You know, the people who are still expecting to get a new Race in Draenor ^^ BECAUSE this is so major, and because it is going to impact so hugely on everything ANYONE does in game, this too is going to contribute to the 'when is this Expansion actually launching' timeline which does at this point appear to be stretching ahead of us like something that is particularly elastic at this point. Getting people's heads around this however will take some time. From the notes:

New secondary stats added:

Bonus Armor: Increases armor.
Multistrike: Grants a chance for spells and abilities to fire an additional time, at 30% effectiveness (both damage and healing).
Readiness: Reduces the cooldown of several class abilities with long-cooldowns.

Hit and Expertise on all items have been replaced with these 'uiniversally useful' second stats

Mists of Pandaria and Future Items.

Dodge and Parry have been replaced with Bonus Armor. If an item had both Dodge and Parry on it, it has been replaced with an additional useful secondary stat.
Head, Chest, Hand, Wrist, Waist, Leg, Feet, Weapon, Shield, and Off-hand items that had tanking stats (Dodge, Parry) or healer stats (Spirit) have been replaced with a different universally useful secondary stat.

Warlords of Draenor Items.

Plate Armor pieces will always have Strength and Intellect on them.
Mail and Leather Armor pieces will always have Agility and Intellect on them.

However, what is not clear is whether this has been extended back to *all* items from L1 upwards. If it hasn't, there still could be a problem in re-educating the playerbase. This change *appears*  to work on the assumption that people will automatically boost themselves to 90 and not bother to level 'traditionally' any more, which I'm pretty certain is as far away from the truth as it may be possible to get. If all those *useless* stats still exist on the pre-90 gear, then there is still the potential for players who level that way to completely fail to grasp the good work Blizzard is attempting to do here (and believe me when I say I know what's what's happening.) Therefore, I think we could do with some clarification on this point. Whenever is fine.

In a nutshell.

This change is undoubtedly a good one in the long term, because what it does is take away the uncertainty from equations that people clearly find confusing. Making things simpler and easier is never a bad thing, after all. However, what also needs to happen is for players to understand that entitlement should not be the default state from the moment you walk into a room with a group of random people. How Blizzard fixes THAT issue... well, it's probably not even their problem to begin with. What is disappointing is that this solution, although clearly a step in the right direction, isn't tackling the key issue with the playerbase that could perhaps be better served by a rating system once you leave a Random. After all you don't need everything that drops in game, not even Hunters do any more.

However, this is at least a start.

1 comment:

dobablo said...

Four types of armour/weapons based on cloth, leather, mail and plate.
I thought they were removing primary stats from the accessories which be interesting especially now they removed the distinction between melee and spell haste/crit. We'll see that when it happens