|An interesting development...|
It's not often I get stopped in my tracks by a Tweet, but it happened this morning. The OP, who's thread is referred to in the first message, is asking Blizzard not to call time on Challenge Modes because he has medical issues and has been unable to complete them. I'm suspecting he, and indeed everyone else, was not perhaps expecting the answer that Bashiok gave: vanity rewards will have a shorter shelf life in Warlords than they already do. That means if you wish to complete these challenges, the timer will be on, in more ways than one.
It makes perfect sense of course: items devalue over time if the content for which they are rewarded for becomes trivialised. This could be said to be true for all number of Raid Achievements for instance: getting my Skelly Dragon for Icecrown Raider may have made me insanely happy but, unless you're looking at timestamps, it now puts me on an equal footing to all those people who did it when the content was a challenge. That, I know, isn't really fair, and deep down I understand those people who say that all this old stuff should be scraped away from the game so that no-one else can achieve it. Now, whether the above statement means we'll lose all that in Warlords is probably open to some interpretation, but it has to be noted that if Blizzard do go back and remove everything from Vanilla, it would make completing achievements like Mount Parade for new players considerably more taxing. There are an AWFUL lot of mounts that are locked into old Instances, for example. Remove those, and life could get really funky indeed.
|Not on time. Could this now stop?|
Reading between the lines of Bashiok's post, I'm *hoping* they're going to draw a line in the sand starting with Warlords, because that gives everyone a fair crack of the whip. Having seen that Blizzard are reiterating you'll still need Cloud Serpent rep to buy the Mounts in Pandaria I sense there may not be the desire to go back and remove items, but you never know until the Expansion's in your hands. However, if you are one of those people who's spent over 200 trips trying to snag Anzu's mount (waves at J) without success, this might be of some concern until we have some definitive confirmation either way. The fact remains, mounts that are rewarded for doing something at a particular level of difficulty have been massively trivialised, and that's really not the way it should be.
There is also one other point to be made here: once retired, I hope any skin that was associated with gaming endeavour is NEVER then sold on, in ANY form, in a Blizzard in-game shop. Just because.
|WTB Klaaxi Mount, PST.|
I have to say, even though Challenge Modes fill an entire section of my Achievements pane, I don't have any regrets about only attempting them briefly: I simply don't have the time available to complete something for a set of rewards which were completely cosmetic. The mount wasn't even an incentive either, and part of me did think that if they were left in the game I could just go back in Warlords and polish them off. For me, at least, removing them isn't a real inconvenience, just one less mount I could conceivably own (like the PvP ones with titles attached, I'll never have them so I won't miss them.) However, Challenge Modes look set to change in Warlords with ACTUAL USEFUL REWARDS which would then make them a good use of time and effort. If this means I won something for doing that, I reckon I'd want to make sure no-one else got that ever again too. BECAUSE THEN ITS GENUINE EXCHANGE FOR MY EFFORT.
I'm really sorry about the guy who's not well and is going to miss his Challenge Mode gear, but rest assured there'll be something along soon to make up for it. After all, this is only a game, and the spoils simply pixels. Giving something a value is a far more important lesson than simply gifting people an easy reward, even if it may not see that way in the short term. One might argue that this should have happened a long time ago in Azeroth, but we live and learn.
If you want your Challenge Golds from Pandaria, time to get moving.