In any case we are continuing toward a goal of a PvP on/off toggle for players on PvE realms to be added in Warlords of Draenor, which would absolutely and in all situations allow someone to refrain from becoming flagged regardless of their actions. Heals toward flagged players would fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's would never damage a flagged opponent, etc. It's actually quite a bit of work because of all the systems involved, but it's still something we think PvE players should have, and how the game should work for them.
I grew up on a PvP Realm, on Southshore/Tarran Mill runs, in the days before battlegrounds even existed. I have the 50,000 Honor Kills Achievement. I even did Arena for nearly two years when it was introduced. PvP is not a problem for me. I'm on a PvE Realm because when my husband first rolled his Paladin, he was very specific in his desire. No PvP. He wasn't playing to die every five minutes in a levelling zone He didn't want griefing. His concern was simply to play without hindrance. Ironically, that's never truly been possible on our PvE realm, but if the above statement is to be taken at face value, that may well change with Warlords.
This is actually quite a big deal after a decade.
Does this mean therefore that I can stroll into Orgrimmar the next time a Festival rolls around on my PvE Realm and steal/extinguish/chat to whoever I need without the worry of being attacked? I really hope it doesn't, because that would negate such a basic and fundamental part of the game for me it wouldn't be funny. The Enemy become pretty much toothless with the 'always off' button in place, and fear is almost totally negated. There actually NEEDS to be a way for people to accidentally die like this once in a while, I'd argue, as it's an essential part of the learning process for every player who interacts with the opposing faction. If we are to be given a toggle it needs to be useless in Enemy Cities to simply remain the illusion of lore, and people need to learn that there are places you simply don't go, and there is no Invulnerability mode.
Because honestly, this is the World Of WARCRAFT, people. Even I get that bit.
|Old picture. Still fun|
I do understand the rationale behind giving people the ability to ignore certain players, which is what this is, in essence. Take the guy who was griefing my son in Hellfire Peninsula last night for an hour: he just wanted to quest, but this DK decided he was going to kill every questgiver in sight, making this impossible. For a lot of players who choose PvE as their default this is something they hope to avoid when rolling to begin with, and making this kind of interaction impossible does have a measure of merit. However, when you consider the amount of PvP content placed over the last four expansions, it becomes in some places quite difficult to simply set the slider to OFF and leave it at that. There's also the possibility of missing events that could, quite conceivably, make you a better player. YES I SAID IT. PvP can improve your ability to play or, more significantly, it can expose your inability to do the same, and this is where there's a big hole that Blizzard know they can cover, and perhaps gain subscribers in the process. The title of the thread that original quote came from?
It does seem like that sometimes especially when PvE abilities get screwed because of it, and even I'm prepared to admit that maybe it is time for a bit of distance between the adventure game and the combat side.
|If I have screenies of this, it used to matter :D|
If you are no good at something it can be really rather difficult to take the first steps towards self-improvement. Often, as this is a GAME we're talking about, there's no desire to try anyway, you just go and play somewhere else, and this is another part of the same hole I suspect Blizzard have identified as needing filling on PvE realms. However, bringing up two kids I find myself not wanting to be the parent who tells them not to try something because they may not succeed, but to do so PRECISELY because that could happen. This is the Bruce Wayne Mantra: we fail, so we can pick ourselves up and try again. That life skill is absolutely crucial for any child making their way in the world, that failure is not to be walked away from unless you KNOW you've tried the best you can. Having a PvE toggle means, at least for me that the world around me may be far better defined, more black and white indeed, but it is a lot less fun as a result. It also means there could be no need to try and be better either.
I'm really quite sad about that, at this moment.
However, as is becoming increasingly apparent as time goes on, I'm not the Target Audience [TM], and if the focus groups and the surveys say this is what people want... well, I can only assume many people will be very happy about this change. Look, there's one of them now. The fact remains, I think the key to a successful game isn't simply giving players what they ask for, it's educating them in the process, enlightening them and expanding their abilities, often without them even realising. However, as I read the stream of responses to no new content and paid toons on the PTR I see on some of the news sites I frequent, I think that maybe people just aren't happy unless there's something to moan about. Maybe if Blizzard takes this complaint away, those people might be happier. Who am I kidding.
Sometimes, you shouldn't get what you wish for. This might be one of those moments.