Saturday, December 07, 2013

The Impossible Dream

Warlords of Draenor Professions
We're actually hoping to do a bunch of work with crafting in Warlords. Nothing I can share any concrete details on yet, but we're talking about it a lot.

It's dangerous to get excited about anything when you have little or no information to go on, but these two sentences above should be enough to grant a fair few people on my regular commenter's list a glimmer of genuine hope. Let's face it, a PROPER revamp has been a long time coming, and by that I don't mean a quick pass to tidy stuff up or to bring everything into some kind of alignment. This is probably the moment to remind Blizzard I've done a fair bit of the work for them and, if truth be told, we will be seeing some of what I suggested coming to fruition via the Garrisons feature. No, it wasn't my idea either. I don't care what changes, just as long as something finally does. If Blizzard are talking about it, it's a step in the right direction, after all.

Again, we're just going to have to be patient.

I think it's fair to say that we won't see anything major on any Warlords front this side of Christmas, then it becomes how soon after the Winter break we're propelled into major changes, and whether a PTR release will happen before a Beta. Having pretty much speculated everything to death in this here Parish I'm not going to attempt to recycle anything in the name of content: you guys pretty much know where I stand on this, but there are some issues we can still consider on the Professions front.

We'll discuss item one in more detail on Monday (along with item three because I suspect those changes will have a significant impact on professions because they have to) but item two is something I've been debating with myself (YES I DO THAT) for a while. I'm coming down pretty much every time on the side that we won't get a carte blanche on anything with the exception of First Aid (which happens with the Scroll of Resurrection) because that would give a distinctly unfair advantage to anyone. I can't see Blizzard caving and allowing that to happen, at least on the back of previous decisions. What is far more likely to happen is that the entire process of levelling will be greatly simplified across the board making the act of levelling far less of a 'grind' than it has been previously. What I sense may be far more likely to happen is the use of a 'step up' to assist with the process, something that will then be available to anyone either starting a character for the first time or an existing player deciding to level an alt.

It's the same, old toooome, but with a different use since you've been goooone...

Blizzard have successfully utilised the Tome idea with Fishing: once you gain Revered reputation with Nat Pagle, for 800g he'll throw you a Nat's Fishing Jourmal: +50 skill is probably just about right for the cost, too. It wouldn't be too hard to link a set of 'tasks' (notice, not calling them Dailies) to each Professions trainer to allow you to gain a measure of reputation with them, after which you could bypass the tedious actual making of stuff (I enjoy it, I'm told other people don't, it's just pressing a button) and simply exchange cash for skill points. It would act as a gold sink to boot, so everybody could win. If Blizzard were smart and made all professions trainers sit under the same 'umbrella' of reputation, it would also allow people considerably more freedom when wanting to switch professions skills. That would affectively mean if you wanted to go from Skinning to Alchemy you'd not have to worry about any level grind at all: assuming you had the right level of rep and the cash, you could just buy yourself books to max the skill in a couple of minutes.

I'd expect convenience to make up a large part of the Quality of Life component of Warlords, based on the criticisms Pandaria's had levelled at it on that score. Giving people a quick way to switch would be a major contributor to that, once they'd done the initial work involved. We'll just have to sit tight a bit longer to see what the Devs have in store...

Friday, December 06, 2013

Games Without Frontiers


Following on from yesterday's ridiculous time-travel post, @wowcynwise is one of many people on Twitter who thinks the way I do:

Best comeback EVER. More at 11.

We as players often forget the fourth wall, the separation between us and the 'drama' of the game. Many people simply don't consider that as even an issue, but there are those (often the role-players or the lore-lovers) for whom the 'world' of Azeroth is a place that continues to live and breathe even when we do not inhabit it. For them, as it is often for me (who inhabits a space I'm not sure fits neatly into either label, perhaps unsurprisingly) there are moments when you wonder how the place works when you're not in it, or more importantly how the NPC's deal with the problems we have to consider as part of our daily 'grind'. people write comics about it, or write parody songs: it's a rich seam of potential, which the game itself never really references... except things often slip in. A great example is the drunk NPC's in the Stormstout Brewery (whom we have mentioned before in passing) whose comments on the abilities of passing five man groups does at least acknowledge that your dungeoun experience can vary.

I often wonder what the game would be like if more places like this stood up and made a nod to the experience, and not simply the journey.

What do they do when we're not here?

Am I the only person who wonders if the trash in Instances does what it does regardless of whether or nor we're actually INSIDE one? Do they all play cards, for instance, or sit around like actors listening to their music players or on mobile devices? Do NPC's do more than one job? Maybe if no-one's visited the Sunwell for a while then everyone changes their costumes and goes and stands in Blackrock Depths instead. Do people ever forget what they're supposed to do? Yesterday, for instance, Huolon decided to hover in mid-air for about ten minutes before beginning his flight path: maybe they wish they didn't have to do the same flight path every day and some mornings they just don't turn up. This seems to be the way with Evermaw some mornings: I wonder if the guys inside the costume (I'm betting they're Gnomes pedalling on bicycles) just decide they're staying in bed or to go down the Inn for an early lunch...

Yes, I *know* it's only a game, but after almost a decade of this the entire experience becomes something a bit more than just a bunch of people bashing pixels with other pixels, at least for some of us. There'll still be the pre-teens who think they're playing XBox and the Haters and the Precision Players, and everyone will have an expectation of what they'll face and an understanding that the only things that are likely to ever go wrong will be based around lag, bad play and the occasional dose of utterly random. You know, like the time I ended up in Stormwind for 30 minutes and there were no NPC's at all. Or that great time when I was able to solo farm the Twilight Highlands for two hours because there were three of us in the zone on a Saturday afternoon. Those are the only real concessions we get to the mechanical and artificial nature of the World we 'live' in, and occasionally this makes me sad, because I'd like more.

This could all be just one NPC IN DIFFERENT COSTUMES. Just saying ^^

In the end, however, the game's own gravitas means that we don't often see the fourth wall being broken, and that's probably no bad thing, because one could argue that life is complicated enough without us working with another version of reality on our plates. It doesn't stop people like me from wondering, however, and I will be keeping my eyes open fr any suspicious NPC activity in the months that follow. After all, you never know: that Night Elf could be a Gnome on stilts in a costume...

You never know.

Thursday, December 05, 2013

Weapon of Choice

In which a Ridiculous Theory (TM) is born.

After yesterday's post on Karazhan, lots of stuff kinda just, well... happened. At the top of this list will be a special Alternative Chat Time Travel Podcast Special this week which will see me admitting that I'm now fully behind the entire 'back to the past' element of the upcoming Expansion, and to that end have developed the most ridiculous theory regarding how all of this could work, based on an axe and a fez. Yeah, I know, you've got seven months of this to deal with, so I'd either make a run for it now or stick around whilst I try and explain this and stay fashionable. Before we begin, I need to wheel in Wikipedia for a quick definition [*]:

In fiction, a MacGuffin (sometimes McGuffin or maguffin) is a plot device in the form of some goal, desired object, or other motivator that the protagonist pursues, often with little or no narrative explanation as to why it is considered so important. The specific nature of a MacGuffin is typically unimportant to the overall plot. The most common type of MacGuffin is an object, place or person.

All of this began with the understanding that good fiction requires at least some measure of motivation: bad guy makes good, good guy saves day, bad guy finds way to change history but remains bad. If we assume Garrosh's motivation is to go and prevent the mistakes that his ancestors made, but that he's basically not learnt anything and is just hell-bent on make our lives a misery for an entire second expansion with the help of the rest of the nasty people of Draenor, just turning up in time might not be enough to identify him as who he says he is. He's going to need some kind of symbol to identify himself to the new world he ends up in, that instantly marks him as being a Hellscream. Nothing says that more than Gorehowl, which is a wee bit of a problem as he left the ORIGINAL Axe (some might say deliberately) behind in the Vale of Eternal Blossoms. In fact, it remains so flipping obvious you use it to stand on to know the fight's orientation, quite apart from Jaina referencing it by name when you've finally killed the Sha of Pride.

Oy nublet, you left your fez behind ^^

I originally thought the Axe was a MacGuffin, with no real significance, not unlike the good Doctor's Fez... until you realise that actually, that does have a significance, in both contexts. The Fez not simply defines the flow of time in the episodes used, it becomes a recognisable part of the Doctor who wore it: apologies to anyone who's not a massive Dr Who fan and doesn't get the significance, so let's briefly explain it in context. The Fez, on may occasions has been used as a way of recognising which part of a particular timeline the Doctor is currently existing within: imagine it as a marker, helping us work out which bit of the often repeated storyline we find ourselves following. That led me to think about how Gorehowl has been present at many significant moments: most notably, at the destruction of Mannoroth, whose blood was responsible for corrupting the Orcs and starting a series of events on Draenor that we won't see when we get there, as we arrive in Warlords before it all happens. However, if you wanted to recognise Garrosh as a Hellscream, you'd pretty much turn to that axe as your badge of honour, your very own Fez so that the people of the past know you're you, even if the people of the present are well aware of your credentials.

That becomes a problem when (presumably) someone picks it up after you drop it whilst possessed   during your meeting with the Sha of Pride and puts it somewhere REALLY SAFE where you can't just go and pick it up... right? I've not defeated Garrosh yet, someone please tell me they pick the weapon up and it's not left lying there...?

See Friday's Post :D

And this, in my theory of All Things Lead to The Same End, is where Karazhan comes in, because no-one's gonna leave the Caverns of Time unguarded in the same way no-one picked that weapon up RIGHT? We can, I believe, be reasonably aware that Prince Malchezaar has met Garrosh at some point, when presumably he also mislaid Gorehowl in that process because THE AXE IS IN HIS LOOT TABLE DAMMIT.

Cyn, you are DA BOMB.

As we detailed yesterday, there are far less meta reasons why Karazhan could come front and centre for Garrosh's aspirations of Time Travel Supremacy and the ability to wear All Of The Fezzes  (apparently the plural works with one or two z's WHO KNEW) but in all seriousness, this entire Time Travel thing has stopped being a convenience and has evolved into something quite magnificent, because as those of us who love to jam Tin Foil Hats on our heads will tell you, ANYTHING IS POSSIBLE IN TIIIIIIIIME. I mean, if you aspire to the notion that the Infinite Dragonflight is actually the corrupted Bronze Dragonflight, I could be barking up entirely the wrong tree here and Garrosh could well be about gatecrash their Tanaris HQ to begin the process of corruption by leaving his corrupted weapon lodged in the cranium of some hapless Bronze underling...

The great thing about loving something is the ability to be able to mess around with it in your head, but be safe in the knowledge you can't ruin it forever, just play with the possibilities. I'm rather pleased this particular storyline's not my responsibility at this point, I have to say, but I can happily say I'm completely on board with whatever Blizzard now decide to throw at us... and I will be on the particular lookout for red felt headgear. I'm not sure what Garrosh would look like with a Fez, but as long as he has Gorehowl with him I sense we'll be on the right track. That then leads us to the question of which particular version in the timeline's he's going to go after as his lucky weapon of choice...

[EDIT. I should be careful what I ask for ^^]

With thanks to @caerphoto

[*] I've given my donation this year, I feel I can quote with impunity.

Wednesday, December 04, 2013

That Thing You Do

Okay, we get the idea MMO Champion.

Something is DEFINITELY going on with Karazhan.

Quite apart from the fact that every ley line in Azeroth converges under the place, this was the home of Marcus Medivh. Possibly the most famous sorcerer in Azeroth's history, this is the guy who summoned the orcs to Azeroth. You know the one's full of Mannoroth's blood that we're now aware doesn't happen once Mr G. Hellscream nips back in time to prevent it. However, we are assured the timelines remain intact and we won't see a change to anything vital once the Expansion launches... except, if you take a moment to check the cast of characters involved in said arrangement, you'll find at least one guy with a fairly huge link to Karazhan. So famous was this guy, they even named a herb after him... and with 10 Years of Warcraft Inevitable Anniversary Celebration now the next stop on our unchangable real life journey, it's probably not a surprise someone with a Karazhan link is featuring in the expansion.

So, he's in this.

Khadgar (dwarven for trust) was Medivh's apprentice at Karazhan, and became a commander of the original Alliance expedition to Draenor. He's one of the original Guardians of Tirisfal , the guys whose job it was to biff the Burning Legion when they arrived on Azeroth. Now, my particular interest in this guy is that he discovered the plot to open the Dark Portal from none other than Garona Halforcen, who is one of only a few significant female players in this entire setup. He was able to kill Medivh but was cursed for his bravery with old age, was responsible for watching the construction of Nethergarde Keep before the Orcs re=emerged through the portal and he was forced to mount an Expeditionary Force to Draenor...

Now you're asking yourself at this point, what has Karazhan got to do with all of this, apart from the fact that Khadgar is tied to the place with the curse on his body? Well, in order to fight back the Orcs and to finally shut the Dark Portal, Khadgar utilised two key items: the Skull of Gul'dan (last seen held by a Mr I. Stormrage) and Medivh's Spellbook... as yet, that spellbook's never been seen in game. If I wanted a great way to link the current campaign with perhaps THE most classic instance the Game ever fostered, and I needed somewhere for a 10th Anniversary Celebration... They 'redid' Onyxia as the classic Year 5 Encounter. I bet no goblin would take your money or a wager on Karazhan getting not simply a  revamp but a complete realignment for year 10, quite simply because it's a place that historically suffers quite a bit in the Timeways...

Anne Stickney's already considered the larger lore implications and various people have had things to say about the historical context of this, but I'm here to point out that the datamining 'joke' (which is what this has now become) seems at least to me to have passed 'trolling' status. In fact, if this is on the PTR now, and it has been for a while, I'd bet that this means that Karazhan will be forming a part of the pre-Expansion event as well as getting a revamp later down the line. In fact, if I was looking for a way to insert myself into the timelines of this planet, Karazhan is pretty much the first place I'd want to go. After all, on the roof  is a portal to Netherspace. Not many places apart from the Caverns of Time where you'd get a decent chance of punching a hole through the fabric of reality, especially without having to dust up Time Guardians first. Most importantly of all, at least for Garrosh, the man who patrols this part of odd-time in Karazhan has a 'version' of his Axe in his loot table. Does this mean Prince Malchezaar has met Hellscream before? Does this mean that Gorehowl is going to attain a significance akin to Gul'dan's Skull?

I'd bet Medivh's Book of Spells is in Karazhan somewhere, we just never realised, and if you want a beautifully precise way of linking this classic instance into not simply the new Expansion but the 10th Anniversary celebrations, you have it here with an elegance that will demonstrate that yes, you can write time-travel expansions with a measure of perfect believability. All we need to do now is let time move on, and see if the past will allow an illumination of future events...

TWIWBM :: In a Broken Dream

Well, that's torn it.

It's always the way. You start planning something new and different, and the Universe decides to remind you that age affects everything, especially when that something's been on the fritz for a while. Having seen a number of 90's dragging around (assumingly) their own low level alts in the Vale I'd decided to try and do the same this week, but my Macintosh decided that this was the time to develop a terminal hard drive problem. Trying to resurrect an old Laptop to act as a backup won't work with the latest operating system (you lost interest yet?) so today I have to play Hunt the Old OS Disks in a house that has swallowed all manner of far less significant items in the last two weeks. I think we'll put this on the Things to Do pile and hope I don't need important stuff like new music any time soon ^^

This week, therefore, will be crossing fingers and hoping nothing else goes BANG, and after that, I suspect, a continuation of the last couple of weeks of planning: lots of Valor, lots of upgrades, LFR gubbins, and the vain hope that some of this will actually make some money. Also, this week I WILL MAKE ENOUGH JARDS FOR A SKY GOLEM HO YUS. That will push us to 199 Mounts and will force me into even more farming in the Vale, which is becoming my second home when I'm not in Instances. Not that I actually mind, but I do need to organise myself with more bagspace and Potions of Luck, at least one of which I did organise yesterday. Then there's the matter of shifting a load of raw materials from my Horde hunter through the Neutral AH, and after THAT there is the very real possibility of me actually giving the Hordie a bit more love, if only for the fact that LFR queue times seem to be shorter when I get the chance.

Mogu with a chance of skinning.

Then there is the Archaeology (one new item last week) and the Zandalari Mounts (a couple killed, no luck) plus the Normal Rares to take a swipe at for bags. I'm still doing the Island Cows for that mount too, so it's not as if I'm at a loss at any point at all for possibilities. Eventually, something will get done, and I can start ticking stuff off the list, but it occurs to me that this used to be what I though passed as interesting news 'back in the day' when, in reality, it is an extremely subjective and therefore not exactly riveting part of the daily output. Fortunately for you therefore that I can only pull the entire sorry affair this week out to three paragraphs. YES THE DEAD COMPUTER IS GETTING TO ME.

If you'll excuse me therefore, I'll be off to stare at the Internets and work out what my next move is. I suspect it may involve jumping on things or high windows to throw things from...

Tuesday, December 03, 2013

The End of a Century

Survey by MMO Champion. Answers by the Internets.

This is traditionally the time of year where media sit down, strike a /thoughtful pose, and consider the best of the year, normally because no-one in their right mind would try and release anything meaningful over Christmas.These results from MMO, frankly, shouldn't be a surprise to anyone as a result; however what this poll fails to illuminate is WHY 5.4 is the most popular expansion. Is it the lack of questing, or is it the free loot? No, seriously, I want to know, because with 5.2 close behind (which has an absolute BOATLOAD of  'organised' content including scenarios) if it is really the free loot that's pushing the buttons, we're all in a lot of trouble. No, really we are.

That's the problem with polls: you gotta ask the right questions. You also ought to consider that 5.4 is the most current patch and is therefore uppermost in everyone's memory. What might be more interesting is to remove The Timeless Isle completely from the questioning and ask what one that didn't give you free stuff without some work was most popular... where would those 22,000 votes go then? What if a completely different 'news' site was asking the question, based in another area than MMO's 'core' audience? As we established last week (and indeed the week before) it's all about your sample size. Then it's go nothing to do with size, but what you do with the results...

However, this remains the end of Pandaria's term, even if we have seven months left to hit our heads against the end-game wall. Is it time for a report card? Should I even be trying to give the thing a mark out of ten when gaming 'guides' have become a bit of a standing joke? The biggest indicator of success, undoubtedly, is the number of people buying the game or subbing at any one point, and we have established the stampede away from Azeroth's being stemmed... in fact, cheap deals on the pre-Panda expansions seems to be wooing a few people back to the fold. However, we've been steadfastly guaranteed no new material until the Expansion, so it can't be the possibility of that making people curious. Could it just be, that after all this time, there's simply the variety of choice within the game that's making people want to play it all over again?

Killing things attractively, a lesson in positioning.

Part of my problem in game, especially this Expansion, has been making the decision on what gets done first. There is SO much you can potentially achieve, in any given timescale, that the enormity of choice is overwhelming. That may make things difficult for me but for someone returning to the game, that curse can become a genuine blessing: take the guildie couple who have been gleefully running all manner of old content in the last week or so, even to the point of apologising for Achievement Spam in Guild. You shouldn't be embarrassed if you enjoy something so much you want to keep running it, that's a great testament to the longevity of the content. It makes people like me realise the importance of organisation, and not getting stressed if RL comes and disturbs that (yes,  I've missed some Jard's transmutes, I'll remember today's though) and reinforce the point that the game is what YOU make of it. No wonder perhaps then that a place where you can get something when you only log for a limited number of hours a day is the most popular part of an Expansion which defined the concept of time management for players.

When all is said and done, as long as those subs keep on rolling in, this is the only measure of success that really matters. No-one's been doing things this consistently well for nine years, after all, and when we hit 2014... that's double figures, and there's no way we're going to be allowed to forget that Anniversary in a hurry.

Monday, December 02, 2013

To Build a Home :: Mission Impossible

This Graphic will self-destruct in five seconds.

This week, in our quest to work out just what the heck is going on with Blizzard's new Garrisons feature, we look at a number of screencaps from Blizzcon and do more than our normal amount of /chinstroke and /ponder... what will a Mission entail for people building their Empires?

This all seems vaguely familiar...

Missions will form a large part of the 'playtime' for Garrisons, and will take place even when you're not online (which frankly is a relief because I'm not hanging about for a week to complete a raid, oh no) which has lead to some mutterings in certain sectors of the Community. What is not as yet clear is what 'player loot' actually covers: it could be anything from a bag to a piece of Epic armour, and I doubt we'll know any specifics until we see a Beta. What we can ascertain from this screenied nugget however is that NPC lives are quite similar to our own: they get four levels of participation. Quests are your Follower's basic levelling mechanic, with Scenarios and Dungeons allowing that levelling process to reap more long term rewards... until you've got 10 people to go bash out a Raid. That means you'll probably spend most of your time when online maxxing out your followers, which means between these you can, you know, actually level an actual proper game character as well ^^

This one's a lot more interesting...

The Official Blizzard spiel has a fair bit to reveal in terms of how you'll recruit your followers:

To run an effective Garrison, you’ll first need to recruit followers. Some will make their own way to your base, but you can also upgrade your Inn to attract more followers. You can also win followers to your cause as you progress through the game’s story, when completing quests, or simply by coughing up the right sum of gold to hire mercenaries.

When they’re not away on missions, your followers hold down posts at your Garrison, where you can visit them at any time. A major goal for the Garrison system is for followers to be dynamic and interesting—for example, if a follower fails a mission that takes place in a local dungeon, they might be taken prisoner; the next time you adventure in that dungeon, you’ll be able to rescue them.

Your group of employees will also bring to the table a number of particular 'skills' which you'll need to ensure they can utilise to their best advantage. If we look at these Dungeon Missions as an example, the basic 91 Water Survey will require three particular skills to complete: One of these is Ogrebane, which we can see our man Mr Cleveland possesses in his skillset, and as he's 93 one assumes he'll be fine being placed as part of that five man party. What we don't know yet is if you'll be required to have the right skills to do the task, or whether you can complete missions without them, or indeed if your Followers have the capability to learn new skills on missions to add to their existing profiles. We do have a better idea of what Followers bring to the table, however:

I think his name is misleading, you know ^^

So, Mr Facewrecker appears to possess three 'key' skills, plus a professions bonus which, if the big button is any indicator, means he'll be hitting things with other things for you as a Blacksmith. What's also interesting is he has two armour slots: will this be armour you can pick up in the wild, or will Follower armour be specific to the NPC's and not farmable elsewhere? You'll also notice that portraits have coloured bands around them: Hamfist, for instance, is green. Is this because he's still wearing green armour? Could this be relevant to his stats and abilities (looking at the other portraits it's certainly not level dependant?) Well, according to Blizzard's own spiel, it is indeed:

There are common, uncommon, rare, and epic followers, and their rarity affects the number of traits they can have.

Perhaps the most interesting ability Mr Facewrecker brings to the table is the ability to research Blacksmithing recipes. What's not yet apparent is if this guy only appears if you're an existing Blacksmith or whether you can 'add' this ability to your Garrison, and if this is the case would you require an additional skill to do so? Of course, one of the ways this could work would be if your Garrison is able to, on an account basis, allow you to use any profession at your disposal on an alt. The Blacksmithing could also simply be tied up with raw materials needed for the Garrison... again, it's probably too early to start the Speculatron 9000. Needless to say, there's plenty of food for thought here. I do hope we get more Female Dwarf followers... :P

And that's pretty much all we know thus far, with the exception of this from the Official Guide:

You’ll send your followers on missions for varied purposes. Successful missions will give you the resources you need to keep developing your Garrison, but you’ll also have the chance to acquire powerful loot for your character, and your followers will gain experience for each mission they run.

The resources you’ll acquire during missions include both existing crafting reagents and Garrison-specific materials. For example, if you assign a follower to a mining mission, you could receive ore, but you might also unearth stone, a new kind of resource used to construct and upgrade buildings.

Though followers are great for solo play, the system also has multiplayer elements. When you dispatch a party of your followers on certain missions, you’ll also be able to join forces with your guildmates’ followers, even if your guildmate is offline.

Guild co-operation, huh? Time to start reforging those Guild friendships... :D

Sunday, December 01, 2013

Reeling in the Years


There was no Flex last night (WTB People who actually Want To Raid PST) so instead, off we went to do Cheevos. Specifically we went and poked the Firelands for a Mage to get a go at the Legendary for Guild Achievements (successful), we finally ticked off Not an Ambi-Turner (OMG ZOOLANDER) and I realised I should probably give some thought to sorting out some of these older achievements (Do a Barrel Roll is still scary even now.) After we'd Killed Maygos in P1 of 25 man and still had to wait for the death in P3 (what's that about?) off we went to go and hit things in 25 man Icecrown. All in all, it was a good night for nostalgia, facerolling old things and realising that, actually, this game has a lot of life in it yet despite what some people may be saying to the contrary.

Again, I find myself grasping the need for organisation if you ever want to get anything done.

This means, at some point this week, when it's quiet and I can wrap my brain around the details, I'd be well served to sit down and ascertaining what bits of various Meta Achievements I don't have, for there are many, some at quite close levels of completion. Because some of these have mounts as rewards, they would indeed be relevant to my interests. Also, seeing the level of ease that we were able to faceroll a great deal of stuff last night, I should probably consider doing some of these solo. DPS was, especially on commencement, fairly impressive.

#2 Hunter was my multiboxing husband. NERF US NOT!

In fact, all told, I feel I might be missing a trick by not doing some of these places: of course, there are mechanics that are uncheesable and would requite a rebuild to something a little more hardy in the self-survival stakes. Needless to say, if I'm stuck for stuff to do over the Festive Break, this would be an avenue to consider.

There is something undoubtedly satisfying about being able to utterly cheese content, and although this is obviously not the way any of this was intended to be played, what it does do is remind me of how mechanics have altered in the game's lifespan, of how the notion of culpability has become more and more significant as time has progressed. It is also useful to remember that things were supposed to be done a certain way, and by not doing so has the ability to make them break, often fairly spectacularly. A case in point for this was 25 man Lich King last night, who we got to 0% health without a single transition, and then who killed us without Terenas Menethil making an appearance. Fortunately for us, we had a Paladin who was able to bubble at the crucial moment and survive Arthas' wrath. Fordring has taught him well.


However, what was undoubtedly the most satisfying part of all this involved the Guildies whom wandered around with me. It's more fun with friends, that's what they say, and this is undoubtedly correct.

Time to do this again on a more regular basis, I think :D