|The best bit of Blizzcon NO-ONE is talking about?|
I'm not normally one for self-congratulation, but there was one little bit of Blizzcon news that had me quietly nodding to myself and pointing out that yes, I do understand what the game needs after all this time and clearly my desires are not going unnoticed. This may not be the Heroes Call Board idea I suggested a while back, but it an acknowledgement that people in game need something sometimes to tell them what to do, and where stuff is, and its something I've wanted in game for quite some time. This, ladies and gentlemen is your Adventure Guide, and it tells your character what they're missing in game.
What we now need to know is *exactly* what that explanation of 'missing' entails.
From the panels we have and the explanation provided at Blizzcon you'll be pointed via the Guide to places to raid (and one assumes dungeons at lower levels), you'll be informed what new items you can craft when a Patch is released and when new items appear in game (saving hours of patient GM explanation and 'read the patch notes nublet' responses) and you'll be sent to places where you can achieve cool new stuff (in this case the Brawler's Guild is highlighted, that reminds me, must do that.) What would be suitably impressive is if the gear you're wearing automatically changes the places you can go (for instance have your PvP set on and be told which Achievements you're missing from Battlegrounds) and that there's a panel somewhere that informs you what's the minimum iLevel of gear you need to enter all of these places to begin with.
This is clearly the early days of this interface, and I don't need to be a programmer to know that this system will be using the various databases that already exist in game to work out what achievements you've done and what ones you haven't as at least part of the basis for its matrix. In fact it might mean the end for addons like Overachiever, which is doing roughly the same thing by suggesting which achievements you haven't done and which are easiest to complete, based (one assumes) simply on the number of things you have to complete within a particular named event. This must also mean that the game's going to keep a record of how many Sky Golems you make as an engineer (if it isn't already) so that when your database sees that ID's been ticked of it won't keep spamming you messaged to make one.
Needless to say, for a new player of the game, this is an absolute godsend, and I'd be sorely tempted to make a L1 on Beta just to see how it works as you level. What then becomes key is what information gets included, and what is left out. Will this interface have a panel that lights up with a ! for instance to send you to a Heroes Call Board whenever a relevant quest chain for your level becomes available? Will we be considering Scenarios in this? Will it have a way of calculating how many other instances you need to run to hit your weekly Valor total? How about telling you which World Bosses you've completed in week, or transmutes you've used? There's the potential for this to completely do away with my Weekly Faffing Form, and that suits me just fine. I'd love to not have to worry about keeping notes, and have it all on screen where I can see it.
This is one feature from last weekend I'll be keeping a VERY close eye on as it develops.