Warlords of Draenor Professions
We're actually hoping to do a bunch of work with crafting in Warlords. Nothing I can share any concrete details on yet, but we're talking about it a lot.
It's dangerous to get excited about anything when you have little or no information to go on, but these two sentences above should be enough to grant a fair few people on my regular commenter's list a glimmer of genuine hope. Let's face it, a PROPER revamp has been a long time coming, and by that I don't mean a quick pass to tidy stuff up or to bring everything into some kind of alignment. This is probably the moment to remind Blizzard I've done a fair bit of the work for them and, if truth be told, we will be seeing some of what I suggested coming to fruition via the Garrisons feature. No, it wasn't my idea either. I don't care what changes, just as long as something finally does. If Blizzard are talking about it, it's a step in the right direction, after all.
Again, we're just going to have to be patient.
I think it's fair to say that we won't see anything major on any Warlords front this side of Christmas, then it becomes how soon after the Winter break we're propelled into major changes, and whether a PTR release will happen before a Beta. Having pretty much speculated everything to death in this here Parish I'm not going to attempt to recycle anything in the name of content: you guys pretty much know where I stand on this, but there are some issues we can still consider on the Professions front.
We'll discuss item one in more detail on Monday (along with item three because I suspect those changes will have a significant impact on professions because they have to) but item two is something I've been debating with myself (YES I DO THAT) for a while. I'm coming down pretty much every time on the side that we won't get a carte blanche on anything with the exception of First Aid (which happens with the Scroll of Resurrection) because that would give a distinctly unfair advantage to anyone. I can't see Blizzard caving and allowing that to happen, at least on the back of previous decisions. What is far more likely to happen is that the entire process of levelling will be greatly simplified across the board making the act of levelling far less of a 'grind' than it has been previously. What I sense may be far more likely to happen is the use of a 'step up' to assist with the process, something that will then be available to anyone either starting a character for the first time or an existing player deciding to level an alt.
|It's the same, old toooome, but with a different use since you've been goooone...|
Blizzard have successfully utilised the Tome idea with Fishing: once you gain Revered reputation with Nat Pagle, for 800g he'll throw you a Nat's Fishing Jourmal: +50 skill is probably just about right for the cost, too. It wouldn't be too hard to link a set of 'tasks' (notice, not calling them Dailies) to each Professions trainer to allow you to gain a measure of reputation with them, after which you could bypass the tedious actual making of stuff (I enjoy it, I'm told other people don't, it's just pressing a button) and simply exchange cash for skill points. It would act as a gold sink to boot, so everybody could win. If Blizzard were smart and made all professions trainers sit under the same 'umbrella' of reputation, it would also allow people considerably more freedom when wanting to switch professions skills. That would affectively mean if you wanted to go from Skinning to Alchemy you'd not have to worry about any level grind at all: assuming you had the right level of rep and the cash, you could just buy yourself books to max the skill in a couple of minutes.
I'd expect convenience to make up a large part of the Quality of Life component of Warlords, based on the criticisms Pandaria's had levelled at it on that score. Giving people a quick way to switch would be a major contributor to that, once they'd done the initial work involved. We'll just have to sit tight a bit longer to see what the Devs have in store...