|Hunter with Kills.|
They weren't joking when they said 5.4 would be different.
So many people are annoyed on the Island. It was noticeable at the start of the week, but now it's becoming a bit depressing. You would think when people are given the opportunity to obtain mountains of free stuff they would be happy, but no. So many people are grumpy, and irritable, and just downright cross they can't get what they want right now. I think these people need to remember this is a game we're playing and not an exercise in entitlement. Also: venting in General? So last patch. If you dislike this that much, go play Rift and do everyone a favour, because if you tell me again how much better that game does this sort of think I'm coming after you with the rotting carcass of a Wildfeather and you're getting it in the face.
Time therefore to turn off General and celebrate what I've done in a week, because it's more than I've managed with four characters in about six months.
This week, I have achieved the following:
- Mystically Epic on two hunters and mage
- Upgrade weaponry for both hunters who needed
- 535 Trinket on P
- 1000g plus a day on AH sales
All in all, absolutely nothing at all to complain about, especially when you look at my gearing plans for the near future:
|Been a LONG time since I ticked off so much stuff on a To Do List \o/|
My initial plan had been to start levelling the Shammy next, but I'm thinking about doing the Rogue instead because of the Island, and the fact that chest drops do seem to have a bias towards what you're wearing when you open them, hence the huge amount of mail I've been able to accumulate in the last week. I could also really do with a Vendor who sells the Timeless rings and necks for coins (and possibly the other items too as it happens.) What I need now to do is use everyone who is geared to farm coins for secondary trinkets while they are doing the daily Valor. I need to set Hearthstones to the Farms for everyone so when they log in the farming gets done for extra money. Then I just start ticking off the remainder of the 85's.
Anyone who tries to convince me this isn't exactly what this Island has been built for's gonna get a look over the top of my new glasses.
P's new trinket is making her farming considerably faster than anyone else's, and the leather is everywhere. Market volatility means that there's as much as a 50g difference per stack depending on when I sell and I'd expect prices to pretty much freefall over the weekend. The real bonus yesterday was the Horde hunter who's AH prices made me shudder. If her stuff has sold overnight she'll make me nearly three times as much as I expected. This means I should add the 20-summat Horde rogue onto the To-Do List too, especially when I fill up all the slots for gearing the two Druids. Then, having complained that I'd not seen a single pet drop, I got two Crane Chicks from nests. These appear to be cageable... maybe its time to start collecting Christmas presents early...
This island is very much about what you make it. Arriving with a plan has put me at a distinct advantage, and organised faffing has begun to reap some distinct benefits. Next up is streamlining that faff to distinctive goals: coins for mounts, rep to match, killing mobs that give multiple benefits, effective management of resources, selling at the right time. It might seem a lot of work but it's a damn sight more fun than moaning how I can't get what I want. What you get out of an experience does still rely on you putting something in to begin with, after all. Although I didn't initially grasp this when I arrived, a week of playing has helped me find my groove on the Island. I know what I want, and how to do it.
All I need now is to get on with it.