|All this and Living Steel... ^^|
Yesterday (MONDAY) was a Public Holiday in the UK, which meant I got one of the few legitimate excuses in the year to stick #TEAMFAFF front and centre. My plan was simple: finally get the Mogging Hunter maxxed in Engineering so I could make one of the two mounts I've wanted since the Expansion launched. It did take all day, but I finally got there. On the way, I realised a few things, none of which are tied up with the actual process itself. This has been the easiest level I've ever done, truth be told, and that's because for the first time ever I actually USED A GUIDE.
|Mats still a pain. First job today...|
I had several reasons for wanting to use the Mogging Hunter to Engineer (GOBLIN GLIDER BEATS ALL TRANSPORT *cough*) which only vaguely included the fact I had 18 Spirits of Harmony in her bags unused. I have the skill maxxed on the Rogue, but at 86 I'd need to farm a fair bit, so if I was going to make a Blingtron this seemed the easier option. That was the last thing I crafted last night: I also engineered myself a Mailbox (1hr cooldown, most excellent when farming) and a Pandarian Wormhole Generator (15 minute cooldown!) Getting the Jeeves Schematic to drop (Library Guardians, Ulduar) was the most work I had to do at any point, it must be said. It took about an hour of continuous farming at 502 skill before the thing dropped. Yes, I KNOW I have a Yak with a repair dude but it occurs to me that if I'm going to be a proper farming machine, I should have him for inside instances :p
The Blingtron was the biggest short-term desire, I will be honest, once I discovered it drops the recipe for the High Society Top Hat if you're a Tailor and some fantastic shades if you are a jewelcrafter. This means that, every day from now on, I'll drop the Bling in Halfhill where the Mage currently resides and cross my fingers. Yes, I KNOW how low the drop rate is. You are aware how the RNG hates me.
You live in hope.
|I fail at Farming. This does not bode well for more Spirits...|
The entire 'levelling a profession' thing still remains largely unfit for purpose, I've decided. I'm not sure that the new Cookery 'model' is the way to go, or indeed the 'just use one raw material' route that's been utilised for Blacksmithing, because the problem ultimately is the sheer amount of stuff you need for anything older than the current content. By far the easiest 'leg' of the level is 525-600 because of the level-ups and the materials needed. Knowing how easy (in relative terms) it is to grab Spirits as you level, I'd say that if we could apply that model back to all of the previous zones... because part of me doesn't like the reliance of a character in Pandaria to accomplish this. I appreciate the fact it encourages people to buy the Expansion (well DUH) but I still maintain that having something to do as well as Pet Battle, Dungeons and quests as you level is important. The biggest issue is, of course, that all your gear is very quickly useless as you level if you're crafting.
How hard would it be to make core pieces that increased stats with level from Professions? I mean, really? One piece of gear every 10 levels. XP bonus on all of them. Soulbound so you couldn't swap them between characters. Imagine Heirlooms, but not BoA (maybe simply requiring you to keep the skill at a certain level.) You could have Trinkets too, specifically made by each Profession.
Yeah, I know. never going to happen... but despite all of this, I did rather enjoy yesterday's 'task', which ended up as far less faffing than I'd originally envisaged and quite a bit of focussed, hard work. This should be great news for all of you considering levelling this in the future because I'll guarantee that now I've done the hard work Blizzard will announce in 5.4 the entire things going to get massively streamlined...