Any news on 25men raiding and incentives for them? Numbers of guilds still dwindling, you mentioned a developer blog
We have an idea, but it's a bit controversial so we're not ready to spring it on you yet.
The key in that above tweet is 'incentives', of course: something to make 25 man more attractive than 10, to encourage people to try and round up sufficient friends to make the trip into an Instance worthwhile. Mounts no longer hold the allure they once did (I blame the BMAH for that, they should keep the low percentage drops away, people can still work for them) and any gear advantage is a dangerous path to tread, because it only serves to push people away from 10 mans, which in itself is setting an equally dangerous precedent. Personally, I think this 'controversial' idea's already being tested (back in Cataclysm) and they're going to wait until 5.2 to push it live.
25 mans are going to get a twice-weekly raid reset.
Like I said, this was done in Cataclysm for the Taiwanese and Korean servers. If you use that link to WoW Insider you'll see that Zarhym's even quoted as saying the following:
We are testing these new raid lockout changes in Taiwan and Korea first. Our goal is to expand this change to other regions in the future, but we don't have anything further to announce at this time with regard to North American implementation.
That article dates back to October 2011, long enough for most people not in the areas concerned to have forgotten it happened to begin with. If you want a controversial incentive this should fit the bill: it will undoubtedly get the 10 man people all fired up that they will only get one hit at an instance when the 25's can have two, especially when most people will tell you that 10 man modes are considerably more complex to successfully execute. However, I'd argue that doing this will simply add more prestige to the the lower tier: 25's may take an effort to gather the requisite numbers, but if you want incentive to encourage people to do so, this is going to be the ultimate carrot: two bites of the orange vegetable in a week. It makes perfect sense.
What we then need, and this would be (in my opinion) the next logical step, is to give people back the choice to run both 10 and 25 man instances in a week. What I'd love to see (and I'm not sure if it's practical) would be an opportunity to choose what combination you took part in.
In my Game (where I'd be able to buy a weapon and stop being bottom of my raid meters), I'd give everyone two 'tokens': an opportunity for you to choose either a 10 man OR a 25 man instance ID. Blizzard would put everything on a twice a week reset and I would then have the opportunity to do the following:
- Run two 10 man instances
- Run two 25 man instances
- Run one x 10 and 1 x 25 man instances
Typing that is incredibly simple, but I understand enough about the way the game is now currently constructed to understand the logistics of that are INCREDIBLY hard. However, it would return a measure of flexibility to raid rosters and (assuming that gear was a constant in Normal/Heroic modes) would throw some much needed spice into the mix of End Game Content.
What we will get from Mr Street in reference to 25 man Instance 'incentives' should be announced sooner rather than later: in fact, I'd expect to see some major announcements appearing from Blizzard HQ very soon indeed...