LFR Rewards Visibility
Even if I don't get anything, I want to see what other's get. Not just NOTHING and some gold. I want the slight drama of who gets the high roll, etc.
What would that change other than creating drama as you mentioned? (and the kind of drama that doesn't really add anything to the community, I believe).
Under the new loot system, since you're not affected by what others get (your chance of getting a drop lies strictly on what your roll is against the system, no matter how many items might have been distributed already), there's no big loss to see if others were rewarded (besides mere curiosity and the potential of people starting to argue that this one player undeservedly got an item because of X).
Loot in LFR continues to be a 'thing' whenever I'm in there: its become pretty much a given that as soon as a Boss dies, someone complains they only got gold. This is odd: nothing really has changed in that regard since the last expansion, and everyone has ALWAYS gotten gold after bosses died. What has changed therefore since the last expansion and this one to make this issue so contentious?
It has to be that, despite assertions by many to the contrary, people actually want drama to be part of the game mechanics.
I'm still a massive supporter of the new LFR rules, so much so that I'm still hoping that it'll be rolled out to LFG. The only difference I can see is that loot is guaranteed in one and a chance in the other: putting the system into LFG would mean you'd not necessarily see loot every time a boss died, and that might not be a bad idea either if we're trying to educate new players as to how things work by running dungeons before raids to begin with. It is going to take a larger sample size than just over a month's worth of game time but, if I'm honest, I'd say I'm accruing loot thus far at a decent enough rate as this is the only raid environment so far that I'm involved with. After all, its not just about what you get when the big guys tumble, it's how much.
Taking the drama out of this situation clearly doesn't mean the issues go away: you can still run a PuG if you fancy a fight, but if you're smart and make sure you have some loot rules clearly stated in Raid before you begin even that can can be solved. The problem with this however is that its anything but a guarantee that you'll be able to randomly abuse people you've never met before... and with the changes to Legendary loot (so that anyone has an equal chance of owning summat Orange with the only current provisio beeing to stay with the game throughout the entire Expansion) you've gotta think some people are wondering where they'll be able to pick up their random abuse and regular griping... so off they've gone to the Forums. Problem there is that you have to alt tab out of the Game to complain... unless of course you run the game in windowed mode... ^^
I have never been a great fan of Drama. I do occasionally let the RNG get to me however, especially when I've been at something for some time without any discernible reward. I can tell you who in Guild loves to moan regardless of the issues, or the drop rates, and I know this is very much a part of certain people's relationship with the game, as I would suspect is also the case with things outside Azeroth. What I find incredible is that if someone in the Real World went to the amount of trouble Blizzard have to improve people's quality of life, they'd get a lot less grief and a lot more general acceptance for their efforts. It just goes to show, you can't keep everyone happy, even if you do your best.
If you're one of those people who feels there's not enough drama in game, don't worry. Looking at the fuss currently being generated by invite dispersal for the Brawler's Guild on the PTR, I'm sure you'll have plenty new stuff to moan about for quite some time to come...