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Monday, October 08, 2012

Into the Woods...

Riding a Mantid. This needs to be a thing.

Nearly two weeks in, I'm beginning to grasp the enormity of the task ahead of me.

This weekend was Me, getting My Head around The Content. It was running Heroics and realising just how important gear is this time around, more so than possibly at any point in the past. It was discovering Scenarios and wondering why the heck Blizzard chose to use Theramore as their introduction. Mostly, I think, it was the dawning realisation that there is too much content for a reason: this is about spoiling the player with choice, deliberately distracting them whenever possible, making the entire playing experience both entertaining and immersive. It works to a point: there might yet be some problems with giving the player too much to do...

An awful lot of assumptions have been made here, I realise. The sheer number of Exclamation Points that suddenly appeared once I hit 90 was enough to send my brain into meltdown: do they ALL have to appear the moment you ding? Which one is most important for my class to attack first? Where are the instructions to tell me what I should do??? I have to work on instinct after seven years, but what about the people who come to the game fresh: is this REALLY the best way to give us content, all at once and with no real indicator of what works best for your play style? The theory is, I assume, that people will go to the Internets where someone else will tell them a list of gear they will need to be properly equipped to play the  End Game to the best of their ability... except I'm not sure that's a particularly bright idea. I realise that the Devs can't write an individual questline for each class and spec to send them in the right direction. Could there not be a way to at least tailor each of these new quest hubs and dailies for a specific armour type, perhaps? You could have a plate 'hub', then a leather one... maybe a master weapon vendor quest hub when you'd done collecting all the gear you need elsewhere. I appreciate the need to send people out into the world but really, working out what reputation item 'lives' where is utterly confusing and actually became demoralising.

Maybe this is just an incentive to push people into Scenarios and Heroics, which worked a treat. I can fault almost NOTHING about any of the ones I tried with my husband yesterday, particularly the very sensible move of placing the Proving Grounds 'event' inside an instance (no more people stealing kills for your iLevel weapon upgrade, far more fun than the Nagrand/Zul'Drak/Twilight Highlands bunfests.) Gear upgrades may be generic but they are sensible, and don't involve a bazillion dailies to access. Heroics are easy enough not to cause fights but taxing enough for a proper challenge: am thinking of the Lillian Voss fight in Scholo especially as a great example of an encounter that involves brains, ability and co-ordination to execute correctly. It took some searching to ascertain that if I want to throw myself into LFR when it opens on Wednesday I'll need ilevel 463 gear to do so, which gives me a clear incentive for the next few days: I think this information needs to be clearly represented somewhere in game, perhaps even in the form of a graphic so it is clear what you need to aim for. A lot again is assumed of the experienced player, if Blizzard want to continue to pull new people to Azeroth I think someone needs to look at what is assumed and what is actually understood of the player at any point in their journey.


It's a Yak.

For me, a lot of the desire to max reps is now tied to mount acquisition. I'm working diligently on my Tillers rep (more on that later) and have completely ignored the Anglers, instead deciding to focus on the Klaxxi and the Golden Lotus streams because a) there are Leatherworking patterns to be bought and b) of their significance to Wrathion (yes, I'm being swayed by the possibility of ACTUALLY OWNING A LEGENDARY) There's a secondary interest too, the farming is insanely profitable, and I know I'll need a bazillion Harmonies to craft anything of value. When I can pretty much guarantee a Spirit with a round of farming (two yesterday, more than I pulled out of any of the instances or scenarios I ran) then its worth doing. Hopefully today I'll get access to something useful. I'm not worrying about a Flying Serpent for a while either, there are nodes to be gathered and professions to be maxxed on top of all this, and with the Darkmoon Faire in town this week I'd be a fool not to stick everyone through the sequence once for the +5 to all Professions this will provide. Oh, and if you're not fishing at the Faire you should be, as all the crates now contain Panda goodies...

I was concerned at the start of the weekend that I wouldn't see the wood from the trees. After a couple of days making sure I didn't get distracted along the way, I feel I have a better grasp on what I have ahead of me. Let's see how this week runs and whether the trend continues...

1 comment:

Ellie said...

Wouldn't it be nice to have something like class books reintroduced. Perhaps they could be sent to one at level 90. Not that I don't appreciate the fireworks, but they're not *useful*.

Mind, I've never got over the spirit=hit change for boomkin, so this may mark me out as wholly nostalgic for vanilla.