|Yeah, I know... ^^|
Depending on which side of the fence you sit on (apart from the two of you enjoying the challenge of balancing) CRZ is like Marmite: you either love it or hate it. Part of me wished they'd tested it considerably more than they have before rolling it out to live (text in triplicate is really beginning to annoy) but on the whole, I'd say I am an advocate. The increase in population to both Ironforge and Dalaran, for instance, makes my eyes fill with nostalgia for the days when every city bustled as Stormwind does. However, there are some distinct disadvantages, especially if PvP is your thing... or rather, as was the case this morning with my husband's Pally, it most definitely isn't.
He ended up in a fight with a flagged Mage doing the Firelands Dailies. He didn't want to flag himself but the Mage kindly came and stood in the pile of mobs he was fighting, and an unintentional click was all it needed. Cue much annoyance from him (and the mage reduced to 1% before he blinked and vanished) and what I think can be considered a lively debate on how this is possible on 'our' server, which we joined because PvP should be our choice, not foisted on us by opportunism. The problem is that we are no longer on a PvE Server, we are in a zone with no clear set of rules. There's nothing to stop anyone on flagging themselves and starting a fight, of course, but choosing PvE will (in most cases) allow you the luxury of not looking over your shoulder every 20 seconds... except that's no longer the case.
Some fundamental rules have quietly changed with the introduction of CRZ, and Blizzard will need to address them.
Quite apart from the rather significant issue with Fishing Contests (which I am staggered no-one worked out would be exploited) the conflict element of CRZ's may, over time, create more problems than it solves for those who enjoy a nice bit of World PvP now and then. There are numerous possible solutions to the problem: make PvP a very physical toggle (and if someone marks themselves as non-fightable they remain that way, even with an accidental click on someone who is) change the way mobs are marked (red is the colour of an enemy mob, purple of an enemy player) are two that have immediately surfaced via conversations on Twitter. The overriding feeling I am getting from the comments I've read is simple: people want a choice they are not being given by default. In principle CRZ's are good idea, the problems come when people are forced into conflicts they have not asked for or are not used to encountering in their normal daily 'lives.'
The killer here is there is no way to change this situation, without a massive increase in player population. This will happen next week (I suspect) but after that... if CRZ's have been instigated to avoid the PR-disaster that would be server closures, then there needs to be some significant rethinks. Place only PvE servers together, so people who consistently grief by flagging can be reported. Make sure that when you enter a zone a warning appears on your screen, so there is no issue what you are letting yourself in for. Education is the key: my husband won't be going back to the Firelands now, knowing what could potentially happen if he did.
Most important of all, the next time you roll out something as potentially-life changing as this Blizzard, make sure people know EXACTLY what they are getting by entering a CRZ.