Is there a reason you're FORCING us to do daily quests for rep instead of allowing us to CHOOSE to grind the rep in dungeons?
Essentially because dungeons already reward loot from bosses and valor. Letting them also provide faction seems extraneous. Why not just increase the boss drops or give you more valor to let you buy stuff?
Here's how we got there though:
- BC had an extensive attunement system. (I'm not passing judgment on that system because I kind of liked it myself.)
- As part of that system, you were required to acquire a lot of reputation with different factions, which you achieved primarily by running dungeons over and over. This meant you might have a dude that needed to run Shadow Labs 3 more times while someone else needed Mechanar or Botanica.
- To solve that problem, we let players wear tabards so they could earn whatever faction they wanted while running dungeons.
- This made things much more convenient for players, arguably too convenient. The factions themselves sort of lost their identity. They were just different bars to fill. Also, sometimes by the time you hit Exalted or Revered with a given faction, you already had better gear from running the dungeon so much.
- In Mists, we want to provide players alternative content to running dungeons. The dungeons are still there, but even with 6 new and 3 redone dungeons, you're ready for something else after a while.
- Part of that something else are the Elder faction quests, such as Klaxxi and Shado-Pan. We put as much work into these quest chains as we did the level-up zone quests. The stories evolve and new branches unlock. You earn faction by doing these quests and can also earn valor to layer on top of what you're earning from dungeons, or even in lieu of dungeons if you just don't have enough time or aren't interested in a dungeon at that moment.
- As I said above, I know not everyone loves questing. (For that matter not everyone loves mount collection or pet battles or achievements or raiding). Strictly speaking, you don't have to do the factions to progress your characters, but we figure a lot of players will.
I have been accused of cynicism many times in the past (and within the last 24 hours, as it happens) which has been borne of many years playing this game and watching just about everything come and go. I was that woman running around Felwood for whipper root tubers. I've ground Winterspring rep the hard way. I've killed countless races, sometimes more than once (Netherwing, I'm looking at you) to fill that bar to maximum. Don't get me started with Ogri'lar or the Brood of Norzdormu either... if there's a rep grind out there, I've done it. Nothing scares me.
After seven years, nothing surprises me either. Some people frankly are never EVER going to be happy.
The fact that someone has worked out that to get a piece of armour will take thirty hours 'work' comes as no surprise, if I'm honest. Some people are not happy unless a) they have something to calculate and b) as a result, something to complain about. I see people on Twitter this morning worrying about Valor Points, that it will be a 'slog' to get gear to raid quickly in. I remember when it took a week to get an epic item, if I was lucky. That's 168 hours for ONE ITEM, folks, and then I had to save up DKP to boot. I know it is not exactly a direct comparison but placing timescales on gear acquisition like this is twofold: Blizzard are, I suspect, going to want to extend the shelf life of the new content as long as possible. That is going to mean 'spanners' in the works, this time from the first hurdle. I suspect this is why the changes have been included to high level Pet Battles and the levelling curve have become apparent recently on beta. This stuff needs to last longer than a month for those whose idea of gameplay is pushing their head as hard as possible onto the keyboard and not stopping until they've facerolled everything that moves.
This is, in a sense, a return to gated content (imagine a wooden gate with a self-operated lock :P), except the onus is now on the more casual player. It makes perfect sense to boot as that person is the majority of Blizzard's audience. Professions will require you to have reputation that you can't simply go and slog out with multiple dungeons. Placing a time constraint means the world won't be flooded with 1001 Jewelcrafting Mounts in the first month, and I for one think this is a good thing. It is also going to force people to make some serious choices as to where they go first to 'enhance' their gear: suddenly its not going to be about webpages gathering the best 'cookie cutter' specs but the best paths via reputation to items. You'll be looking for the quickest way to run your dailies in the fastest time possible, and suddenly the emphasis shifts from theory-crafting to time management. I am going to LOVE this, possibly more than I have at any point in my affair with Warcraft, because what I get the most pleasure out of is about to be come a way of life for a generation of people who think that simply running dungeons and selling their spare VP gains on the AH constitutes acceptable use of time.
These changes are going to hurt for a lot of people: Blizzard is right, it has been far too easy for far too long to simply 'grind' via the medium of dungeons. Restricting this in the early days gives them a chance to extend the longevity of their work (which I think will be a key factor, I am sick of the number of times I've heard 'dungeon grinding is boring' once everyone has what they want from them) and it will force people to not simply make choices concerning how they spend their time but where. Hardcore raiders will still be able to raid, casuals can still faff (you good people know who you are) and for everyone inbetween... well, it is likely to go one of two ways. I'm hoping that those people who enjoy moaning will at least give the new content a chance. Blizzard will be hoping that they buy the game and then sign up for the Annual Pass BEFORE they get bored and walk away, and if it's going to take a couple of months to get what you want as opposed to a couple of weeks at previous expansion's standard, they might well get their wish.
In the end, some people will just never be happy. IF enough people share this view then this could be the last expansion Warcraft ever releases. We just won't know until late September... ^^