Sure, the old attunements were bad, are you claiming it is only possible to do long boring ones? They can be updated for 2012 without being the same as vanilla TBC, attunements should introduce players to playing their class well to progress this journey of character progression is much more engaging and enjoyable than the current 'see the content' journey.
There're almost infinite perceptions of what's considered "playing a class well". What might be acceptable for you as an individual, might not be even close to what should be acceptable for another player, or might be even way too much for a completely different player.
If you ask what's playing a class well to a hardcore PVP player, a Hardcore raider, a casual PVP player, a casual raider... you'll get different answers from all of them.
Sometimes, I wonder whether I'm just getting too old for all this.
A great deal has changed since Vanilla. This fact is a) unarguable and b) subject to massive debate, and herein lies the paradox which this game has become after seven years. To understand exactly how much HAS changed in that intervening period requires either an extensive session with Google or for you to have ACTUALLY BEEN THERE.
|I said it. I even blew my font size up specially.|
I'd say it is a fair bet the poster to whom the blue response is directed at above has been around as long as I have. They will have seen a lot come and go, and more significantly they will have put up with it all. I have, for over a year of game time, done the same thing... despite the moaning and the frustrations and the sometimes downright annoyance that I CANNOT DO THIS. After seven years of faffing I'm still utterly rubbish on certain days, regardless of how well I think I can play any of the classes at my disposal. This is where the argument of 'player education' ultimately falls down: every player, however awesome you/they/forums/Reddit may think they are, (can and) will have wank days.
That's the way it is.
Therefore, when the question of 'player education' comes up (and it does, time and again, on countless blogs I read, normally accompanied by common sense commentary and hands-in-the-air despair at people JUST BEING STUPID) I can't fault CM Draztal's argument. Trying to design the game to keep the maximum number of people happy is no mean feat, after all. Even though player numbers in raid instances may have dropped dramatically in the last few months, the player base is still here. I see them on Twitter discussing their latest projects, or rolling alts on new servers, or deciding in many cases to go play on the US and EU servers where they don't have toons because D3's Global Play option has expanded the world even more. I may spend a lot of my time when online in the daytime alone but that hasn't changed because there are less people, they just all work and I'm
I'd like to think of myself as smart casual. I do the fluff stuff (pets, mounts, achievements) but I can bring the tools to the job when needed. I learnt not to stand in shit from Garr, not because it is cool to say that but because that is where I began my education. I started in MC, it could have been Tempest Keep or ICC but the fact is I wanted to play well because I felt an obligation to the other 39 people involved, even if seven of them were AFK at the time. Most of Vanilla really was wank back then too. People like to remember the past as a better place because it gives them license to complain about how slack standards have become and how the present is never as good as what you remember. Trust me, these people are not remembering the bigger picture.
Whatever Blizzard do to ensure as many bases as possible are covered, Pandaria is going to upset someone. What I will say, and this much has been obvious since testing began in beta, is the amount of complaint about what we will be getting has (at least to my eyes) been reassuringly small. When there have been flashpoints I've seen Blizzard come to the table with a great deal of willingness to listen and to address the issues. The account mounts about-face is one such example where Blizzard listened to criticism, and changed their stance. We know now we'll get a transitional patch to apply (I assume) new talent trees and glyphs which should give lots of people an opportunity to grasp their class before Pandas come to stay. For those of us who will be relearning our class for the fourth time, spare a thought for the many who may (and likely will) take longer than you to grasp their basics. Its a long learning curve, and after seven years I'm still not totally there...
Things weren't easier when there were attunements. Playing your class well isn't about being told how, its grasping the mechanics for yourself. Ultimately, whatever Pandaria drops in my lap, I reserve the right to whine vaguely about how hard this is and then grow up, before getting down to learning my trade all over again. That's what makes a good game, in my opinion, the ability to make you want to learn how to beat it, and to do so with a measure of style to boot.
Bring it on, Blizzard. I'm ready.