Saturday, December 24, 2011

The Obligatory...

'Tis the Season for cheesy photography... ^^

We make it to the closing of another year. It has, let me be honest, been a pretty good one.

I would like to take this opportunity to wish all of you, wherever you read and whatever Faction you play a Happy, Healthy and Stress-Free Christmas Season. I'd like to thank all the people who came here for the first time this year and who I now count as my regular readership, the people who help me find interesting things to say in this Shed of a Blog and my Guild who, after six years, still make this game a great place to play in.

May Winter Veil be all you want, and all you wish for, and I hope we'll be doing this all together again next year :D

Thursday, December 22, 2011

Welcome to the Future...

LFR is not going away. How are you going to use it?

With the news that the World First Korean Guild 'aggressively farmed' LFR (in a perfectly sensible and legal way) to prepare for their Deathwing kills I think it's fair to say that LFR's become part of the raiding process. Knowing how I felt about the idea when it was first mooted it's odd to think that it's on the way to being as much of a part of the landscape as 5 Mans. What this exercise shows us is that with some planning the 25 man setup is as easily 'farmed' as Heroics are in lower population Guilds, and the benefits are just as clear. What's not yet apparent is whether this was part of the Blizzard Plan: what we now need to watch is the number of people heading into Heroic Raids (and completing the content)

More importantly, now you can complete the End Game in a basic version, just how many people will just stop here?

It's a fairly large gamble on Blizzard's part to offer the content in Lite Form, assuming that most people will still want to complete 10/25 versions. It's also apparent that a large number of casual players are relishing the chance to own gear they'd not normally have a chance to even see. What now becomes interesting is how this system will a) be improved in Pandaland and b) how (if at all) Blizzard plan to reverse-engineer this content into the game. I think I've covered the issues with rolling quite well, there's still a lot of kinks in the LFR which could use ironing out. However, what is now interesting me more is what Blizzard plan to do with Old Raid Content. I don't think they need to redesign any loot for the 'old' stuff (and to an extent they really don't need to change any difficulty) but they really do need to get these places available to the 1-90 people, with XP and Achievements as part of the levelling process. I for one would love to have the chance to level a Panda in Raids: it would make sense to offer a Sack of Helpful Goods as a reward: you can then pick either 5 mans, PvP or Raids as your preferred route to max level, mixing and matching along the way.

The only problem comes, at least as I see it, for those people who do LFR but never win anything. I work on a simple philosophy: instance for points, loot is a bonus. What might be good would be to introduce a 'Loot Bag' or a second level of token as reward for completing the instance so people could put that towards another level of gear, probably around the LFR range. In the end, a tangible reward for most people is an item of gear for X minutes work. Those of us who realise that the game's not just about the loot aren't that fussed, but for everyone else... :D

Suffice it to say, LFR's not going anywhere. What we now need to know is how it will fit into the overall framework of the game...

Tuesday, December 20, 2011


One Woman, her Giant Bug and a Lump of Coal. Label as appropriate.

... all I needed to do was to try and solo the Greench for the pet to drop. DUH.

So much for the Seasonal Pets being BoE as well, this fella's Soulbound. *sigh*

WTB [Consistency], PST.

Should I get any more, I suppose I'd better keep them so when they become BoE after the Festival I can AH them... ^^

Monday, December 19, 2011

Time for a Change : Loot RNG Edition.

This weekend has been all about the rolls.

I have been waiting for Needy on P for quite some time. I have no idea how many times I have pressed Need for items in dungeons/raids since Achievements were introduced but there's been one or two, and it finally happened yesterday in the Well of Eternity. The entire RNG system comes up for a fair bit of criticism around these parts, and having seen some frankly ridiculous Need rolls in the last week or so, I think maybe it's time to reassess how the entire system works. If I were a Dev, this is what I'd be considering changing...

  • Dungeon Loot rolls for MS/OS need to be addressed. If (for an example) someone healed a dungeon and a healing trinket drops, and then the tank rolls for his/her OS and wins it over them... this does not seem fair. You can't roll for OS in an LFR, it should not be acceptable in a Dungeon either. It would force people to run instances in the spec they want to gear, thus forcing them to actually L2P. That has to be a good thing.

  • Loot 'drop frequency' needs to be looked at. Another example: 25 man LFR, one rogue (me), Deathwing dies and drops TWO ROGUE ONLY DAGGERS. There are those who would look at this as the Ultimate Win, of course, but I found myself thinking of the other 24 poor saps who were forced to do the raid for nothing at the end. Seriously, how hard would it be to have the system check the raid composition and reward a better spread of loot as a result? This of course would mean, if you took 25 Druids into the raid, they'd all be rewarded with Druid-related loots...

  • It's being said in various places, and I know Blizzard are looking at this, but you'd be amazed the number of times someone rolls Need on everything and wins the lot. Often this includes multiples of the same Tier Token, and if that happens you'll have to hope someone else is paying attention and will guilt the roller into passing an item over.

  • As I believe I've also said elsewhere I've seen a Rogue roll and win all three items available for the class in LFR whilst already having all the items already equipped. People won't be nice in LFR, they will be defensive and greedy, often regardless of their normal behaviour. This may not be as easy to deal with, but if you could find a way to see if you're already wearing an item and then remove the person from the roll, that would be great as well.

  • RNG and pets. No, don't start me, just DON'T. ./looks at Stolen Present. WTB Consistent System when I can exchange tokens for pets regardless of the Festival, so that doing the SAME POINTLESS EXERCISE every day rewards me eventually... ^^

I'm going off for a cup of tea and a walk, I'll be back later... :D