Holidays are almost done for the kids, and my husband's
Gnome OP Machine Mage hit 80 at the weekend so I dusted down my Shaman Healer and snagged a levelling Guild Prot Warrior to go and grind some Random Normals. In the total carnage that followed it occurred to me that those who think the lack of tanks in the Queuing System is an issue are wrong. Those who also think
it's time to Change Tanking are also reacting to the wrong issue. For six years the problem has NEVER been with the people who choose to stand up front and get hit, or the principle behind the tanking mechanic. It's the people who don't that's the real issue.
75% of those who DPS are rubbish.
Yes, it's a deliberately provocative statement and it's based on the fact that yesterday in every Random we ran we'd lose three dps per run (sometimes it was more, if truth be told) As a three man Guild group we did our very best to be both patient and understanding, I know we weren't randomly kicking people for no good reason. The two people we did kick were systematically abusive (and were both hunters sadly) but the rest either left randomly (
Dinner time GTG is the worst excuse ever, next time be honest and tell your mum what you're doing ^^) or decided they didn't like the fact that we asked people to let our tank get aggro and if he didn't have a chance to do his job then he'd not save them, or I chose not to heal them because they decided they were tanking. I think myself and our Worgen Warrior got called Emo at least once each and there was one point where a hunter got so annoyed we weren't prepared to run as fast as he wanted that we ended up with a Mexican Standoff which resulted in us all taking a 30 minute Deserter Debuff.
This is the point where the sager of you will stand and say
'if you're getting upset about a game it's probably time to go and do something else' and although this is a good point that gets made perhaps a little too often in Trade of late (as if this will solve everything) it demonstrates that the attitude people come with to Warcraft is having an increasingly significant bearing on how the game itself develops. There has long been a belief by the veteran player base that the game has been progressively 'dumbed-down' in an attempt to keep people interested and this is borne out by
a post I saw last week on MMO:
New players are still having trouble with the first 30 minutes and five levels of the game, more hand holding is coming for very basic concepts like moving, questing, fighting, and looting.
I am frankly staggered by this, and I think this shows the very real problem the game has in thinking it has to make everything utterly accessible without people actually having to either think too much or use their own initiative to learn. The net is jam packed with guides of every possible type for those who want to pick up the basics but instead the game is being treated more and more like a console game you need to learn in a day so you can finish it in a week and do summat else. I think, if Blizzard were to learn anything from the current state of the game it would be to stop making things simpler and make them deliberately require MORE thought and effort. Those of us who have had to relearn our classes every time we've had them altered in an Expansion are still here, in an increasing number of cases because of the community that's stuck with their friends over time. We remain here because of bonds we have, and those bonds yesterday were what kept us going through the constant stream of those who are playing this game as a console title. I'd say it's a decent bet that a fair proportion of the duff dps we endured over the weekend is playing without a significant emotional investment, and if that is one of the main reasons players in our guild took time to learn the game to start with, it's no wonder the console player is unable to mesh with those who want to do things in a more measured or correct manner.
Our 75% are an arrogant bunch. They believe in too many cases that doing excessive dps will answer any criticism of their play style or actual ability, and although in most cases this would be sufficient justification in an 85 heroic it won't work in a normal. Ironically yesterday my Husband was consistently top dps, a fact that did not sit well with at least one PuGee, and proof if it were needed that
Blizzard needs to nerf heirloom dps research and good gear choices brings it's own reward. They are often totally self-absorbed and in too many cases seem unable to equate time with effort. Learning encounters at the normal level is pretty much vital in surviving them when you hit Heroics yet far too many people think that's someone else's problem: I've met those guys when they hit the 85 queues and frankly dying repeatedly so you can learn how to do it isn't much fun. That's why Blizzard gave you a Dungeon Guide. I see NO-ONE use it in randoms. Blizzard, you should have made some new armour skins for people to farm, it would have been a better use of your time.
However, the 25% of decent dps make the task of levelling via dungeons worthwhile. They know what to do, how to do it (I assume mostly because they're levelling an alt) and most importantly the gear they need to do it in, and although these guys may not be pulling the best dps ever in many cases (heirloom purchases aside) they'll apologise if they make a mistake, or they'll ask if they don't know what to do. Most importantly of all they understand WHY there's a tank and a healer in a group and that there is a certain amount of respect due to both classes because they choose to do things that make the five man work, if done correctly. Our group went on as long as it did for one reason, because we knew eventually the LFG would give us decent support, but we would have to wait for it. In the Game of The RNG, it's not just the decent loot that has a percentage chance of dropping...
If I've offended you with this post, it might be time to stop and think for a moment. Maybe it's not the other people who are bad dps and who are making you fail in PuG's. Perhaps it's not the tank or healer's fault. It could be YOU. Are you really making any real effort to understand the game you're playing, or do you think as it's just a game that's not the point? Perhaps it's time to consider that as the World's Biggest MMO, Warcraft might force you to change your gameplay style. What's the worst that could happen if you try?