Google+ ALT : ernative: 01/23/2011 - 01/30/2011

Wednesday, January 26, 2011

This Looks Familiar...

I know what's going to happen next...

Deathwing fatalities = THREE.

This is becoming depressingly familiar. Tanaris was the target, and yes I was digging again. Rare count = 15, with number 16 on the go. This is going to take a while...

In Good News however, I never ever EVER have to kill Glop ever again. YAY!

Congratulations by the way to the Guild, who cleared the first 2 bosses last night in Blackwing Descent on only the second week of trying. Awesome job guys!

Tuesday, January 25, 2011

Just to Clarify...

Been a lot of discussing on this 'ere Blog on Archaeology, and some confusion as to what's actually going to change come the new Patch. Apart from the price changes (and part of me KNOWS now I've sold some stuff I was keeping that there's likely to be another revaluation down the line) I know some of my Guild diggers have been stockpiling fragments in the hope they'll be some use at a later stage. Be aware, this may not be the best course of action. To confirm from yesterday, here are the official Patch Notes (courtesy of WoW Insider) as they stand for the changes:

  • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artefacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
  • Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.

I fully intend to start levelling a second Archaeologist once these changes are implemented. A warning therefore to those reading who are storing their fragments, you may wish to spend them sooner rather than later!

Monday, January 24, 2011

Money for Old Fossils!


I have been discussing for a while with those in my Guild who have embraced the Archaeological profession for whatever reason (raiding Epics, relaxation, alternative to questing and all points in between) the issue of motivation once you know you've grabbed all the good loot from a particular 'race' tree. Fossils are a great example of this: there's two rares (the mount and the pet) and once you have those, frankly, what is the motivation to keep digging? At least one Guildie I know has been stockpiling fragments for the day when new stuff arrives (*) but I come today with news of a better alternative: there are some changes detailed on MMO-Champion today which suggest that the prices of certain finds are about to rocket in price. The Skellie I'm currently working on for instance is set to double in value, but there's at least one item (the Word of Empress Zoe) which will sell for a massive 1000g come the new patch. Typical, I sold my first one on Saturday...

I'd hoped we'd see the addition of items out of the various containers in game that perhaps would have a sale value (patterns for instance or perhaps gems) but this solution to the 'why should I keep digging?' question is quicker, dirtier and frankly a tad scandalous. I am reminded for some reason of the Darkmoon Fortune Cards (which I know many people consider as close to gambling in this game as we've ever been) and have visions of people ignoring all other sites simply to go for the Dwarven ones: there's no maximum skill needed to unearth the 1000g common, you just have to hope for the luck of the draw. I've only seen it once since I started digging (Item #98 in my Diggerest achievement) so I doubt I'll be that lucky but as a way to 'reward' people for keeping up the dirt shovelling quotient... it's bound to be a winner. Nothing motivates people better in this game than the smell of gold, after all.

For those of you doing this for enjoyment however, you may wish to keep track of which items you make which will be useful to keep for 'disposal' come the new patch. MMO's list therefore is likely to become an invaluable companion in your travels. Don't say I didn't warn you...

(*) The number of fragments you will be able to store at any one time is, I believe, going to drop to 200 come the patch. I'll need to go and confirm this...