Monday, October 17, 2011

4.3 PTR :: More Sparkly News

Now that the rest of the world has caught up with the JC Exclusive we trailed on Saturday *cough* some interesting additional information has emerged. As I assumed (correctly) there is a Yellow Resilience recipe in the game files (but not on the trainer), at least according to Icy Veins, who also lists a number of Orange, Purple and Green resilience/spell penetration cuts for us PvP types.

However, most interestingly, Icy Veins is claiming that the transmutes for the Epic gems exist in the game files, and indeed Wowhead have the PTR evidence. Here's the transmute recipe for Queen's Garnet. This goes against what Blizzard had previously stated that Epic gems would only be available via 'Geodes' that would be rewards for players when raiding. There is even an interview with Greg Street which states this:

The way we're hoping to set it up, and we kind of have this working but things could change before we go live, is when you kill a boss on normal or heroic mode, each player gets a geode, and when they open the geode there's a chance they may find an epic gem inside. If not, it'll have blue gems or something like that. We really want it to feel like an individual reward, and not something that the raid leader gets to have fun in deciding who gets the gems, or they all go to the guild bank or something. We really want it to feel like an individual reward.

They'll be somewhat rare. It may take the entire content cycle before someone has replaced every red gem they have, but they won't be so rare that you won't see them.

I have to say I was surprised when there was an announcement that Alchemists would not have an opportunity to transmute, as this would be a significant about-face from previous expansions. With the transmutes now in the PTR I find myself thinking that actually it should be relatively easy to restrict the distribution even with these recipes available, and I believe that Blizzard could look to the Dreamcloth model that tailors currently use as a guide. If I were Blizzard I'd create all of these recipes with a seven day cooldown, separate to the 24 hour Alchemy one that currently exists. This will allow alchemists a brand new living to be made (kinda glad I have two), and will restrict gem circulation sufficiently in the opening weeks to ensure that the gems retain rarity value and will sell for thousands of gold, thus pricing out large sections of the buying public not become as 'common' as blue gems.

The other restricting factor of course is what you'll need to actually transmute the epic gems to start with. Last time we needed Frozen Orbs, and I can't help but think that the piles of Chaos Orbs I have across multiple alts that are about to stop being soulbound could gain even more value. An alternative to the seven day CD, and if Blizzard wanted to be particularly mean, would be to throw an Essence of Destruction into the mix. As these are already a major part of the new crafting recipes (and will only drop from Dragon Soul raids), to add one to any transmute would certainly up the rarity value.

I wonder, would Blizzard be that devious...?

1 comment:

dobablo said...

They never said anything about Transmutes. Ghostcrawler's post says that they will be random lucky picks from the geode-bags dropped to all raiders from boss kills and they will be relatively rare. Since they aren't openly declared to be geode-bag or raid exclusive and no mention of alchemy is made.
Since the PvP cuts exist but are not on the trainer, I'd go so far as to say Blizzard are considering making cut PvP gems available direct from the PvP vendor. Thus providing PvPers with a non-raid source, and preventing the PvE market getting flooded by people farming PvP for uncut gems.