Google+ ALT : ernative: 12/13/2009 - 12/20/2009

Friday, December 18, 2009

Jet-Propelled!

Six inches of snow outside \o/

Inside, we made Icecrown progress last night :D



Yes, that's me with a Rocket Pack. When we left the Gunship Battle last night we'd cracked a great deal of the tactical gubbins, so when we go back I suspect that's another job done. Marrowgar was CONSIDERABLY more nerfed than he was last week, and with the tweaks we made it was a foregone conclusion. However hats must be removed to my Husband who had an inspired moment with the tactics for Lady Deathwhisper. She went down (I think) on the fourth try of asking. It was suitably impressive watching everyone hit the same point on the learning curve. Oh, and she dropped the most Awesome Bow Evah \o/

All told, not a bad night's work. I might even go so far as to say we could have the first wing's content cleared before the gating is removed... depends on how hard Saurfang is...

Thursday, December 17, 2009

Marrowgar, the Heavy Artillery Version

 This is a copy of the guide my husband (Prot Pally) stuck up on the Guild Website. It does not take account of the latest 'Marrowgar is no longer taunt-immune' hotfix, and in the main is a copy of the tactic available on WoWWiki. However this is not why it's here. The Graphics are. In my husband's world, he is a nine year old in a tank and I am a machine-gun wielding Gopher. Go figure... :D
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Here's a thing about Lord Marrowgar:
source

•Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.

Woohoo.

So, anyway, tactics....

Lord Marrowgar is a two-phase repeating fight.

Phase One is the Bone Graveyard phase where the tanks stand on one side of Marrowgar and the DPS and healers stand on the other.
Phase Two is the Bone Storm phase and consists of the duration of Marrowgar's Bone Storm.

The transition from Phase Two back to Phase One is what will kill most raids. uh huh

Three healers are useful to handle tank healing when a healer gets hit with a spike.

Phase One

In the Bone Graveyard phase the raid wants to stay close to each other with the melee in the middle, the ranged on the sides, and the healers in-between the melee and the ranged. The healers need to be in range of the tanks, but farther from the boss than the melee. This setup specifically allows the melee to swap to any Bone Spikes that hit raid members near them allowing the spikes to be nuked inside 2 gcds. By doing this you minimise the damage taken by the spike target, maximise the raid's time on the boss, and minimise any interruption to the melees' rotations by target switching.

Here's P1 diagrammatically:



Regardless of how you handle the spikes, the raid needs to spread out as soon as the third spike is killed because the boss is about to transition to phase two.

Phase Two

In the Bone Storm phase of 10-normal, the raid wants to avoid the Cold Fire at all costs. The damage from the Bone Storm is negligible if you have competent raid healing and avoid standing directly under the boss when possible. The damage from Bone Storm is AoE, so abilities like a rogue's Feint will work to full effect.

In short, don't stand in fire.

Here's P2 diagrammatically. Maybe a bit spread out, but it's not that big a room. Try not to overstretch the healers. Don't stand in blue stuffs.



The transition from Phase Two back to Phase One is the difficult part, as he does a complete aggro wipe. To transition safely (for those of us who aren't farming heroic ToC) the raid, except for the tanks, need to stop DPS on the boss when he hits his fourth target's location. Once the fourth stationary spin is complete he'll wipe aggro and the tanks can pick him up.

Tanks will stand between the boss the the outside wall, wherever is convenient. Mark the tanks, watch where they're going, and re-form the T-shape of melee/healers/ranged behind the boss.

Here's the Second P1 diagrammatically:



Phase Two and Misdirects

The transition and Misdirect love each other. They really do. Tricks of the Trade on the other hand will get a rogue killed because before the boss aggroes your Tricks target, he'll one-shot you with a 30k Saber Lash.

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I'll let you know if it all works out later... :D

This Must be Thursday

... I could never get the hang of Thursdays.

The Christmas Concerts at school are done, my car (just about) scraped through it's MoT which means I can buy my car tax today. I've not actually had a decent night's sleep since Monday night either, which is thy the blogging's gone a bit pear-shaped. There is only so much enthusiasm you can muster for a Game when you're living with a permanent headache and a couple of hours sleep.

Anyway, I digress, for there is much news from the Land of PuG Dungeons. First off there's been some hotfixes this morning, though I have to say I'd call them retro-nerfs:
  • Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
  • Prophet Tharon’Ja of Drak'Tharon will now only steal your flesh one time during the encounter.
I don't know about you but that's just screaming 'sort out the annoying encounters so we can do more dungeons' to me. Ionar is ALWAYS painful, especially healing random gomers. The Prophet is a surprise. It makes me wonder what other Boss fights will be stealth nerfed, and I'd bet at least two prisoners in VH may get looked at (The Consortium Guy and the Void Bloke) but as one of those has an Achievement attached to it... I dunno, how long before Brann Bronzebeard's gauntlet in HoS gets thwacked too?

The fact remains however, this system works. Since inception I've gotten the mage a significant number of upgrades (including Khadger's legs, and the lovely + hit wand) plus my lock and No 2 Hunter have new shoulders. The only limiting factor is how long you can play. Over Christmas I'd expect to see a HUGE number of people doing late nights just to that end.

The new ICC 5 mans have also delivered a phenomenal amount of gear, on both settings. No 2 Hunter is the owner of a iLevel 219 Gun, head and belt from one run. Last night I grabbed some Guildies for a run on Heroic and snagged not only the Surgeon's Needle for the Shammy but also the Nevermelting Ice Crystal (which I am hoping will be useful with Lesser Healing Wave) Pretty much everything from the run went to someone, and I'm a big fan of runs where nothing ends up being DE-d. I predict much time in these instances in the future.

I should also do an achievement roundup, but for now I think I will be returning to bed for a while, with cough medicine and the hope of at least a bit more sleep in tow... because we go back to Icecrown tonight. I will post my husband's awesome Guide before I nip upstairs however. It's worth seeing for the graphics alone.

Monday, December 14, 2009

Watching YOU...



I had a post I wanted to write, but on consideration it's a bad idea. So,  I will use the new Celebrity Big Brother logo for no other reason than I think it's quite Cataclysm-themed, and make a few observations concerning the LFG System:

1. Nobody watches healer mana, infact quite the opposite seems to be the case in the groups I find myself in with the Resto Shammy. It's become one huge race to see if we can beat the Random Dungeon CD timer. We did a 14 minute DTK this morning, for instance. Violet Hold has become a 15 minute instance, Utgarde Pinnacle and Keep are coming close. It's all about finishing and moving on.

2. LOTS of people are watching the meters, even if you aren't. The DK who insisted on spamming dps after every pack fight in the Old Kingdom and asking the rest of us when we were going to try and beat him got voted out before we made it to the last boss. Don't do it kids. Really.

3. There will be, very soon, a Repair NPC inside EVERY instance. I'll bet money on it. The number of people who come into an instance with borked gear is beginning to rise. It's just going to make things easier.

4. If they don't fix the server capacity on my Battlegroup in peak hours, there will be a tantrum. I KNOW additional instances cannot be launched. When are you going to fix it?

5. Check your dialog box when a new Dungeon comes up. If it tells you that the Dungeon you are about to join is in progress, it's a good chance you'll be in for a wipefest. Or, in my case, you'll port into VH with the doors shut. Nice planning there ^^ I've had a couple of those since Wednesday too, and thus far not one single dungeon that I've joined late I've managed to complete. Buyer beware.

I'm almost done on the LFG Guide, but I have Xmas Gubbins with the Kids to sort first...

Sunday, December 13, 2009

Oh PURLEASE...


I could do a very long and rambling post concerning all the Drama around at the moment (yes, that Forum fight amongst other stupidity) but you know, I don't need it right now. A great many people could do a lot worse than take a LONG deep breath and walk away. Seriously folks, this is a game, not an excuse to have a massive wankfest. Anyway, it's all been done before. You're not saying anything new. Get over yourselves.

If you want me, I'll be over here pretending I live in a World without Drama.