Tuesday, July 07, 2009

Progress Report

So then, where are we?

We've effectively had a week in Ulduar 10. Last Thursday we did the four external bosses and Kologarn. On Saturday we were able to dispatch Auriaya and then had our first ever Assembly of Iron kill, and last night we finally downed Hodir. This is the biggest single period of progress we've had since Ulduar opened.

Ulduar is clearly NOT!Naxx in every single way possible. It's designed to make you move about, to discourage blanket AoE, to make people focus not simply on standing and nuking but also on maximising limited and highly mobile buffs, on positioning and on timing. For anyone who cut their teeth on MC or BWL that's nothing new, what makes the huge difference with 10 people is the margin of error. One death and fights like Holdir can become virtually impossible. We knew we could do him (and I had my doubts up until this point) when we hit his enrage at 5% with 9 of us alive. SO much to focus on in one fight: falling snow, beneficial buffs to maximise, places not to stand and then to stand, massive debuff damage... but when all 10 of us cracked it, it seemed all very simple. Grats to the Priest who grabbed the tier trousers. Never was one piece of tier so well deserved. There is a good chance we'll see Freya tonight. That fight I'm really not looking forward to at all.

This trinket dropped from Kologarn Thursday night. It's possibly the most useful piece of loot I have ever had. Equipped with my DPS set last night it made the vital difference (with an MP5 flask) between me having extra mana on Holdir and me having to use my innervate mid fight. In my tree set (and combined with the lovely green trinket there, the Majestic Dragon Figurine) it's a fantastic way to maximise my MP5 and keep healing for longer. Last night really did show the value of MP5 gear to any caster, but especially to those healing.

I'll do a round-up of the rest of the alt news later, but for now I'm really feeling rather happy with progress.

No comments: