Saturday, March 28, 2015

A View to a Kill

You lot get a Bond song as a title today. Just because ^^

I made a prediction on the last Extended Maintenance, that's we'd see the PTR up yesterday. Unsurprisingly (and not for the first time) I was incorrect in my assumption. However, there's still one belief I'm holding onto rather tightly:

I think Raven knows what I do, that the Movie is coming and with it there has to be something to prepare the ground in-game. Effectively, 6.0-6.1 is all the same wodge of plot. It covers a static period of time in Draenor, where we establish ourselves as a defense force and eliminate the previous threat that bought us to the place (that Garrosh guy.)

After that, who knows what happens next?

I think I do. I believe we have our pivot, and our focus for what happens next, and they've been here for quite some time.

Gul'dan, by Alex Horley, 

The end boss for Warlords may have been revealed as Grommash Hellscream as far back as Gamescon 2014, but a crucial turn of events in the Legendary Questline has now placed the motivation behind this choice into a far more interesting proposition than it was previously. We are also aware that Gul'dan is already a part of the cast for the Warcraft Movie:

Daniel Wu plays Gul'dan in the Warcraft Movie

The biggest single issue in my mind is how Blizzard intend to tie the thread between game and movie with enough strength to reel in new players who have never tried the former and will have just seen the latter on screen. You need a common enemy, it occurs to me, someone who is so powerful and frightening that there is an instant and desperate need to defeat them at whatever cost. That means that Gul'dan isn't going to be caught by Khadgar and us at the end of the Legendary Questline, quite the opposite. Again I can see us involved in a pursuit, and the more I think about it the more I'd personally lean back towards Azeroth as our destination... but we know Blizzard won't press the reset button and send us back to an Alternative Homeworld...

We know that for certain, right?

How excited do I STILL get at the thought they might be about to reboot Azeroth altogether?

Postcards from Azeroth

There are other practical considerations to grasp in this equation: would new players REALLY want to have to level to 100 before they were able to hit the new stuff (heck no) which means we'll see a 100 boost pretty soon. Once the token goes in and is live there's nothing stopping all those people with lapsed accounts coming in for a look either, so I'd argue that might not transpire until 6.2 is established. The more I think about it, the more I firmly believe that the next patch will be the Expansion's last, and we will see Blizzcon trail the NEXT Expansion as a direct film tie-in. 

That means there's only seven months to wait, folks :D 

Just think about that, and how long it will take most of you in high-end raiding to have Blackhand on farm. I reckon the timing's just perfect. Now the question becomes, just how much do we get in 6.2. Who am I kidding, that's not what everyone wants to know, is it?

Is it time for 6.2 news yet?

Friday, March 27, 2015

I'm With Stupid

Yesterday, Mr Alt turned to me and told me something about his Garrison that quite literally stopped me dead in my tracks:

I didn't believe him, until I went and checked. Yes, he was correct, and so I went to Twitter to share what I assumed was a bug, because of a number of reasons:

  1. This seemed too good to be true, because
  2. I would have thought you'd need a Follower active to upgrade their gear,
  3. See 1,
  4. and then see 2 again ^^

A number of people subsequently informed me that there'd been Dev Blue posts to this end, and you'd been able to 'do it' since Launch. However, more than a passing number of my Twitter feed (and indeed my Guild) were stunned at what was a quite significant revelation. I was immediately reminded of the surprise of many over the existence of Garrison Campaigns quite some time after the game released... Suddenly, here was the metaphor I'd been looking for to describe the problem I have with this Expansion.

Where are the Instructions?


I know there are those of you out there who feel instructions are unnecessary, its all about your own journey of self-discovery. Then there's the group who are quite happy to leave that to third-party websites (you know who I'm talking about.) However, an increasing number of us feel that actually Blizzard are the people who should be responsible for this kind of information dissemination. This stuff should be in-game for access, not requiring you to go outside of the client for it.

Late last night US time, a rather interesting (and related tweet) appeared in my feed:

Patch Notes are something I read without fail, but of late they've stopped being as useful as has been true previously. For Rygarius' benefit, let me explain why I feel that is the case:

1. Not Too Much Information.
This is TMI. It's all a great big mess.

I completely applaud and accept what Blizzard tried to do with the Expansion Patch Notes, but in the end, trying to explain everything in one document just made it unwieldy and confusing. However, I will totally accept there needs to be better explanation in areas where major change takes place. The number of holes in the Garrison 'instruction manual' is sizeable, I assume because it was being built pretty much 'live' as players watched, and writing instructions for a feature you're sick of the sight of is a thankless task to begin with. So, what's the answer?

I thought about this for a bit, and I came up with a starting point:

Consultation Document 2 ^^

In my mind's eye, there'd be a special, dedicated area on the Website that you could find really quickly and that would be updated by the CM's at least once a week, maybe more, where you'd have all this information in its three different forms. Visual stuff would be for those who don't want to sit and wait about, the 'traditional' patch notes for the average player and the detailed PDF/web based document for the Theorycrafters. After 10 years and with a game this complicated, just providing one form of data is probably not enough any more. That's my overriding thought, so picking three options gives everyone a choice as to what they take. Visual is for basic flavour, notes give you some more meat and your PDF/web is for the full feast.

Yes that's a lot of work. Remember: this game is HUGE, it employs more people in CM/CS than most people's entire staff for game production, advertising and distribution. I don't think this is an unreasonable ask as a result.

2. Keeping it Current
The Works Canteen was in desperate need of updates...

In an ideal world, I'd give a CM the job of watching the Social Medias for 'incidents' like those who weren't aware of the Garrison Campaigns and to make sure that once areas of 'ignorance' become apparent, relevant details are inserted into the Patch Notes with an appropriate changelog. This means new players come to a single document/s that remain current regardless of what patch you're in, and confusion can ideally be kept to a minimum. That will mean however that you could end up with a large amount of data at the end of an Expansion cycle, which is why I think splitting the stuff we're given up into more manageable lumps might well also be an idea... certainly all the Class Stuff is now worthy of its own document (especially with the Visual Guides that accompany it.)

The key here is making a document you put so much time and effort into at the start of an Expansion continue to remain relevant at the end.

3. Encourage More Feedback
A good mantra for life.

Forums are great if people use them. Surveys are brilliant if people fill them in and are honest. You won't make some people read stuff regardless of how politely you ask and some people won't ever grasp the value of actually standing up and trying to make a reasonable argument. In conclusion: people are bad at communication. 

How any company deals with this is difficult, and there's a metric shedload full of guides and suggestions everywhere. Personally, I'd suggest some direct initiatives:

  1. Target key 'influencers' with specific questionnaires regarding what they feel needs to change in instructions and explanations for players,

  2. Move to a web-based 'manual' in a similar vein to the Customer Service Support Documents currently available in game,

  3. Make the website more interactive for players with Guides and 'Support' articles that target key aspects of the game,

  4. Centralise patch note 'support' resources in a dedicated area that players can access form an in-game button or menu,

  5. Use existing resources more pro-actively and ensure they are constantly kept current.


No system is perfect. You can't cover everything, but with the playerbase Blizzard has, there's an awful lot of potential feedback and support that could be garnered if the company start asking the right questions.

Then maybe more of us can help with supplying some answers.

Thursday, March 26, 2015

The Best Kept Secret

Yesterday's Token discussion was, as expected, both detailed and varied. It's also becoming increasingly apparent to me that the 'rules' people play by aren't as consistent or quantifiable than I first believed they were. You'd think when everyone is in the same game, which is run by a computer and is basically a series of decisions to make, outcomes would be a great deal easier than they are to understand. The problem, undoubtedly, is the human quantity in the equation. Predicting what someone you don't know is going to do is a difficult ask: unless, of course, you posses a clear recourse following a particular set of actions. Paying a Guild for a clear of a Heroic Instance may not be covered under Blizzard's ToS, but there's other 'rules and consequences' to be considered if the sellers renege on the deal. A couple of people mentioned this yesterday, I think because they thought I might be surprised this stuff goes on, but after a decade nothing really phases me anymore. People have sold services in-game since Vanilla, because there's nothing to stop them as long as real money doesn't change hands.

What surprises me more in the current climate is how fast people decide they are in a position to pass judgement on other people's actions.

I'm not perfect. I make mistakes (quite often) on a daily basis. When I do, I try my best to apologise there and then and do my utmost to learn from what I've done. I realise I judge people too, normally for their ability to simply dismiss a contrary opinion within a heartbeat. I watch people do this on Social Media every single day, I've had long and complicated discussions with people that have lasted hours and days and still there are those who look at me and decide, before I opened my mouth, that I simply don't grasp the truth of their point of view. They've already made their judgement based on what they've seen happen elsewhere, via reputation and previous experience. That's how the World works, after all, and there are those who conclude that the only people you don't judge are the people you know well. Some people expect to be agreed with. Others decide that if you're the type to start fires, it's probably best to just not go near you. Neither of these standpoints make the World a better place in the long term.

In gaming terms, it means that for most having a place where you can congregate with like-minded players pretty much an essential ask if you want to make any kind of realistic progress.

Reinforcing your stereotypes, one meme at a time?

Except, you don't need a Guild any more to complete content. If you can't afford to buy a carry with the Mythic leaders on your Server, organisations like OpenRaid now allow players the chance to complete these bosses without the need to be affiliated with anyone at all. It's incredibly simple, and means that the only obstacle to process, essentially, is the desire of the individual player. So, what is the point in Guilds any more? Well, anyone worth their Heirlooms will tell you that the experience you get with a group of like-minded individuals is special and unique and you won't find that anywhere else. This remains true (at least in my mind) assuming that two things are constant: that you actually contribute and are a real part of that 'group' experience, and you maintain respect for the people you are 'guilded' with. Lose either or both of those, and there really isn't any point in being part of a whole to begin with.

I think Blizzard are catering to the individual more now than at any point in the entire Warcraft experience. Notice I don't say 'solo player' there because that means so many different things in a gaming context than it ever did, and that's not the point I'm making here. It means that you, whoever you are, are the one who has to make the choices as to what gets done when and where, and how YOU make these things happen. For those who can't fit a conventional schedule or who work odd hours it means that there are now more ways to play 'alone' than have ever existed at any point in the past, and this can only be a good thing. However, there is a flip side, and that means if you can't do what is asked from the game, you will begin to suffer not simply from not keeping up, but the undoubted feeling you're simply not good enough to be playing to begin with. That has a lot to do with Blizzard pushing individuals to set their own benchmarks, and how that then subsequently plays out when other groups of players put specific markers on those benchmarks themselves.

For me, that's roughly akin to looking at the scales today and still being the same weight I was a week ago before wondering why I'm bothering.

No coach parties please ^^

Judging yourself is horrible, and that's why I find myself not wanting to confer that on anyone else when I know I've worked my arse off for a week but the scales won't shift. Being demoralised and sad over something you're supposed to enjoy is even worse but still this happens, because unless you can find some notion of genuine progress, there is no point, and when your entire gaming journey is built on reward... There's science behind why my weight won't shift, and there's some home truths myself I don't want to consider that perhaps matter even more. At the core of it all is honesty: what you actually want from the experience, and how a goal only matters if it's something you really believe in. Playing Warcraft shouldn't make you sad. It shouldn't make you want to show off or lie, or cheat or anything else, but all these happen because even if Guilds no longer matter in the equation, the people you play with still very much do, but not nearly as much as your own self-esteem. Some people need a Mythic rating, others just to have that Instance ticked off in the Achievements list when current.

For me, right now, what matters in pretty much everything I do is being honest with myself.

What do you want?

I think that is all that should really matter, in the end: of course, you have to get on with the World around you, and that inevitably requires some measure of compromise, but learning how to live with others isn't necessarily all that bad either. Even if it means shrugging your shoulders and walking away, you don't have to be right to be you. You just have to be able to accept that what you think about a certain subject isn't how others see it, and that even with that difference of opinion it is possible to still get along. If you're also going to simply dismiss an opinion without consideration, I guarantee you will end up poorer in the long run than you ever would by opening your mind to the possibilities. What this boils down to in gaming terms is very simple: the tools exist in Warcraft for many people to excel at the maximum level of difficulty, and they do. That is the aspiration level for many, and even if you don't do it when it's current, there'll be a chance to complete it eventually. You then have to decide what matters most to you, and whether you 'pay the cost' up front, or simply wait until you can do it for 'free.' [*]

You don't need to be good to complete all the content in game, simply patient. [**]


[*] Ambiguous metaphor. Misinterpret at your leisure.

[**] Ahead of the Curve achievements are NOT evil, are simply placed in game to inspire people to levels of achievement many are simply unable of attaining, but work as a short term incentive. You don't need to complete them, they're simply there to encourage a certain type of person to try a bit harder.

In essence, blog post for another day ^^

Wednesday, March 25, 2015

Your Cheatin' Heart

Occasionally you'll say something in the heat of the moment on Social Media and regret it. On reflection, the above tweet from your truly could have been one of those, but actually this statement remains undeleted and in my timeline for a very good reason. Again, I've discovered a word that can divide opinion and cause all manner of intense speculation: so tell me Alt, how can you tell if people cheat in this game? Well, I still recognise a Mining Bot when I see one. I could work out if someone was being power levelled back in the day. I even had the task of banning several players when I was GM during my tenure who had quite obviously gone from being badly geared and terrible players to being massively overgeared and terrible players. However as time has gone on, the lines have begun to blur, and now nothing is as clear cut any more. In fact, trying to pin down the morality behind decisions in this game has become increasingly pointless. After all, who cares as this is just a bunch of pixels in the end?

Well, as it happens, I do.

Utopia, where leaves cover everyone's genitalia ^^

I'd like to thank @unlimitedBLACK on Twitter for a long conversation last night that helped me galvanise a lot of my thoughts on this subject. Whether it was tackling the Hardcore Guild on my Server who sold Garrosh kills in 5.4 to build up a cash stockpile to use for raiding in Warlords, or the issues around what happens when your Economy is effectively controlled by a single entity, the questions of morality are more significant than trying to pin down the offenders, because give the chance a large number of people will exploit an advantage regardless of the ambiguity of the action. Things people wouldn't do in the Real World are often very fair game when it comes to pixels, because of the chances of being either caught or it being considered a noteworthy offence to begin with. You won't hurt people by swapping money about from place to place to make sure people can get what they need. This happens all the time. Of course it does, and all over both real and virtual worlds. Cheating isn't what you're doing, that's bad stuff other people do.

Morality only matters in situations where people can be genuinely disadvantaged, right?

Oh, cheer up Homer! 

Well, yes and no. That's going to depend on the situation, and who gets to be the arbiters of that, and in this case that's Blizzard, because they are the ones who set the rules in this virtual world we all choose to inhabit when we sign the Terms of Service. Once upon a time, when buying illegal gold was all you could do, it was very VERY obvious who was the bad person was in the relationship. Legitimising that equation means the moral ambiguity is effectively removed from the argument, because if Blizzard is the only source for everything, it shouldn't matter where the money comes from to begin with. So, why does my husband sit and shake his head and say to me that people who have 'legitimately' played for a decade like him could feel uncomfortable at this turn of events?

That's an extremely good question.


I came across one potential answer to this last night: by allowing people means to buy gold as a catch-up mechanism (which is effectively what this boils down to being) Blizzard have accepted that imbalance in player power is not an issue they consider significant. Their overriding concern, it appears to me, is to get as many people playing the game as possible, in disregard of the possible economic consequences this might present. Go read this post by Gold Maker Zerohour if you want to understand some of the potential pitfalls of this system because the consequences are very real: those who compare the system to EVE and Wildstar fail to factor in the biggest marketplace currently in MMO gaming: 10 million people worldwide is a big deal, many of whom who have played with a credit card for many, many years. This also explains (I suspect) why Blizzard won't be rolling this out immediately and why the US is going to be used as a test bed for the feature's eventual overall viability.

Two quotes in a post? INCONCEIVABLE!

The Token System is primarily being introduced to make life easier for players. However, Blizzard is a business, and the amount of money they lose from 'illegal' gold is clearly significant enough to push them to this course of action. Is easier-obtained money the real root of the problem? No, of course its not. People will still 'cheat' the system in any way they possibly can, because that's what happens in the real world when there's a loophole nobody seems to care about. When it is impossible to accurately guage the morality of the vast majority of the playerbase to begin with, and the enforcement of punishment is only meted out to the most severe and repetitive of offenders, self-policing becomes largely redundant, and moral posturing is simply derided. I can be as outraged as I like but frankly, nobody cares unless there's a rule that can clearly be seen to be broken.

Just as long as people are playing the game, in the end, that's all that really matters.

Tuesday, March 24, 2015

Get the Balance Right

Clarity of Vision.

Why do I fly so often to Stormshield when there's a perfectly adequate Portal in my Garrison?

Is is because I have become so conditioned to take scheduled transport? Am I making up for the inability to fly myself? Is it simply because the Portal's in a bloody stupid, out of the way place to begin with? I don't think it is any of those reasons, if truth be told. I think it's because I like taking in the scenery between home and the bank. Yes, I could have a Bank in my Garrison and never leave, but I'd still make the trip. My concern is the visuals in this Expansion, to the point where I'll deliberately ignore the other options available to me so I can take picture like this.

What does that say about me now as a player?

I need things to be visually engaging to keep my interest. Too many steps, or a reliance on manual dexterity and I get frustrated and confused. I like to have a path to follow and prefer if I can get all the information required to complete tasks from inside the game. I've finally concluded I'm no fan of Guides, or the cryptic message that leads to another and then another. Write it out like the Dungeon Manual. Give me an in-game tutorial. If you don't there's an increasing chance I won't go look it up on a site, I'll just ignore it, because there are better things to be doing with my time. It stops being about how much you leave out, but what you actually put in that matters. More is important.

Visually not that taxing ^^

I understand now, more than at any other point in the past, I'll need a list to refer to: a notepad, a spreadsheet, it doesn't matter. There will need to be some kind of secondary fall-back, or else I'll lose track of what is realistically attainable. Knowing how long something will take is not a hindrance: I don't need to have stuff done in a day. Long term goals are also perfectly acceptable assuming there are not too many of them, or it will require a ridiculous amount of farming to produce. As to the RNG? I've accepted the fact that nothing ever drops. I get this. That's why I call it the Circuit of Disappointment. Eventually, if I do it long enough, I might get a mount. Of course I'd love another way but if that happened, the entire point of the exercise would fundamentally alter. This is probably as important in the general scheme of things as the lack of mounts to begin with.

Same shit, different week.

What is the point of all this questioning? Your playing experience is a constantly evolving process... or at least it should be, if you're going to optimise the enjoyment you get from it. You should be afraid sometimes, be ready to change the way things work. It is not unreasonable to walk away completely either, and I'll keep saying that until you're blue in the face. If it doesn't work for you, step away from it. The trick with anything is attempting to find a way to live and be happy under the constraints and restrictions you have put upon you, and those you choose to place upon yourself. Having a plan for me, now, is better than simply faffing. Of course I'll still do that, but for now what I desperately need is direction. Because without sometimes making things hard for myself, stuff won't ever get easier in time.

That's probably the real reason I fly from my Garrison to Stormshield every day. It feels like forward motion. That's what I feel the game misses right now, and because I don't have it? I make my own.

Monday, March 23, 2015

This is the Day

The hapless Pandarian adventurer, under a rock.

I found this Gnome in Nagrand, on the Elemental Plateau. The irony here, of course, is the staff you loot off her isn't even Rare, it's a crappy Green that clearly means she's out here looking for Treasure, instead of questing for upgrades. I mean look at that Mog she's SO last Expansion... That's not the kind of message to be sending, now is it?

Oh hang on, that was yesterday's Blog post.

I can't sit here and bemoan the technical complexity of this Expansion any more, after all, because yesterday saw an awful lot of stuff actually get done.


In the end I gave up on Nagrand because there's only so many items that you can stick in stupid places that people like me can then utterly fail to reach because they are quite obviously a klutz. Swapping buildings in Gorgrond was my saviour, and I am now very grateful for the chance to redo a ton of stuff I should have had the good sense to pick first time around. It also galvanised me to sit down and make a serious list of what could be reasonably achievable in the timescales I now posses.

Okay, get me a notepad STAT ^^

The Mounts remain as a concession to the fact I should at least try and finish one thing I started back in Cataclysm, even if the Battle Pets chase is pretty much dead and buried. The Apexis is a nice, realistically doable total to aim for not simply because it will award a second Monument (and having three the same's not really an idea, plus that will be I suspect the only two I'll actually get anyway.) I had a look at Toymaster yesterday afternoon and after some judicious adding up, a quick trip to an Alt and a visit to the Auction House, it only cost me 100g to secure. Bargain.

Gotta love me some easy points.

That means, of course, I need some things to add back to the list. I'll look at the Daily Incursion 'thing' again and see if any of those Achievements are doable as they come around. After that?

  • Should probably get the Legendary done,
  • Should also probably tick Harrison Jones off the Followers list,
  • Still don't have Leeroy Jenkins either ^^ I'm such a slacker,
  • I hear there are some music rolls I could collect. Seriously, how would people do this shit without the existence of Wowhead? [Shush, you made your point...]
  • Glory of the Legacy Raid of the Mounts is still a thing,
  • If all else fails you could try levelling an alt again...


This is the day however I start a week of high-intensity training. Seven days of exercise. No slacking.

If you'll excuse me, therefore...

Sunday, March 22, 2015

Tilting at Windmills

Tilting at windmills is an English idiom which means attacking imaginary enemies. The word "tilt", in this context, comes from jousting. 
The phrase is sometimes used to describe confrontations where adversaries are incorrectly perceived, or courses of action that are based on misinterpreted or misapplied heroic, romantic, or idealistic justifications. It may also connote an importune, unfounded, and vain effort against confabulated adversaries for a vain goal. 

I found this guy on the Elemental Plateau, in a period of intensely frustrating searching for treasure. I got there in the end, though.

What it does make me think, despite all the assurances to the contrary, is that actually not a lot has actually improved in collecting shizzle since Pandaria. Without a guide to do all this I'd have been totally lost, completely and utterly. This presumes that I'll have access to one too, but what it doesn't give me is the ability to actually glide to the right places, or be able to do the jumping puzzles I've been presented with. And so, I ended up in tears today. Frustrated and annoyed, two for the price of one. Gotta love a game that does that just in pursuit of something other people can do in their sleep.

Stay Classy, Warcraft ^^

Then I get perplexed, because I'm still getting Quest Rewards that should be Toys. Honestly, you couldn't have found a way to make this NOT take up a bag space, designers? I'm far more likely to get this than I'd ever be to see a CCG Toy or the stupid waterpistol from the Throne of Thunder... but hey, you clearly have your reasons.

So tell me, Warcraft, am I incorrectly perceiving your intentions in all of this? Do you really have a plan to make all this stuff finally mesh together? Is the future me needing a Degree in Online Co-Ordination to play the game or am I simply just getting too old for all this shit? Why can a freshly minted L100 do LFR but not Heroics? Are there now simply too many questions that I can't find answers to that make me comfortable? Yes, yes there are.

Time for a cuppa, I think.

Freedom! 90

The time for Gold Sinks has passed... ^^

When Blizzard introduced the Level 90 boost, a fundamental part of this game changed forever.

Think if it, if you will, as the metaphorical 'line in the sand': if you arrive at this game from the Real World with money to spend and a wish to dive into the experience cold, 90 is your buy in point, and effectively means you can ignore anything that was produced before 2012. This also gives you the benefit of taking one of two paths: the traditional level or the easy option of simply picking a class and playing it 'complete': none of that pointless screwing about in the Old World, no need to immerse yourself in Lore... but if you choose to do that, the ease by which you can now obtain heirlooms to do so is considerable. Once they stick the WoW Token into the equation, nothing is stopping the new person buying their way to max level with either form of levelling.

This is probably the best of all possible worlds. Except for someone like me, I'd argue that's not true.

Rolling with the Homies.

I don't need to buy into this game, I've been here since before Auchindoun was a tourist attraction. I know the paths over hills you had to traverse before you could fly in the Old World. Being the one that stayed behind when everyone went to Guild Wars 2 and Final Fantasy you have an interesting perspective on the pace of change, and coming back again (and again) to the past makes you constantly re-assess what actually matters to someone for whom Legacy is a way of life and not an occasional destination. Because, like it or not, I am now a Legacy Player. I am becoming less and less enamoured with each subsequent Expansion's ability to maintain interest, because the present's charms only last as long as the ability of designers to cohesively place that narrative in the context of the past. I have spoken before, at length, about how since Cataclysm there is a belief that 'most' players would rather take new content over revamping the old.

I think this fact is what now condemns the game to the viscous circle I believe it finds itself within.

Some Bloke in Badlands

On reflection, Cataclysm should have been the beginning of the way forward, not an example of what not to do. Redoing old quest content for me was hugely satisfying: think how that could have been scaled up to my level if we had the Timewalker ability working not simply in instanced content, but everywhere. Having discovered to me enormous disappointment that the much-lauded 90-100 questing experience isn't totally unique to both factions makes me wonder what happened in the last ten years to make Blizzard think that all people care about is getting to raiding above everything else... and then I write posts like the one on Friday and understand that the 'rules' to keep people engaged and current are now becoming more important than the actual content itself. Because, in the end, I don't need Blizzard to provide me with new stuff every Expansion if there's still old stuff left to do I haven't completed. That's why I suspect yesterday's request to make certain legacy mounts BoE will fall on deaf ears, because if collecting stuff is made easier there'll be less need to keep me lost in Legacy content.

Ah, the joy of Old ^^

We should see 6.1.2 this week, I'd wager. After that? Who knows what is on the horizon. Needless to say, I'll still be catching up on stuff, far behind everyone else, and actually I don't mind. I have become quite sanguine after Pandaria, with the understanding that what you do in game isn't anyone else's business but mine. Being a Legacy Gamer is something I'm fine with. Now all I wish is that Blizzard realised the significance and attempted to tie up all the loose ends... [*]


[*] Better Legacy storage would be a starting point, looking at you Tabard wardrobe ^^

Saturday, March 21, 2015

This is the Time

In the first of an occasional series, I say stuff everybody else is thinking that is not likely to happen because Blizzard think it doesn't matter. Except it really does.

If this had been Invincible's Reins... ^^


I'm not suggesting the 100% drop mounts, or the 'easy' ones. I'm suggesting the hard ones. You know those I refer to, because they're already stuck in satchels to tempt people to Tank and Heal stuff.

Sort it out for 6.2, please.

Another Day

Here we are, born to be kings...

There has been perilously little time to actually play this last month. That changes today.

I logged in where I'd logged out last night, outside Highmaul, where I managed one Heroic kill before a headache wiped me out. I pulled a 570 Heroic neck upgrade out of a Mission Cache this morning. I am, like it or not, still making some kind of progress on a character that's probably seen six hours of game time in the last two weeks. I feel like a massive fraud as a result, because I know to keep this game alive and to continue with progress that's really not enough effort to achieve anything of note.

Today, therefore, is when I try and stop pretending I'm a L100 and actually do something productive.


It isn't just getting the stuff I need to upgrade my L2 Barn and Lumber Mill either: I'd actually like to try and gather some Archy Fragments for another punt at the Blue Battle Tank. I'd really like to gather the 20k Apexis to upgrade my legs, and then there's that Stage 4 Belt upgrade... what I need is an uninterrupted run at things. So now, I make the time.

This lot gets cleared.

That means I'm not here to write, or to Podcast, or to do anything else today. I'm off to play.

Follow me on Twitter (@AlternativeChat) if you care about such stuff. If you don't, I'll be back with something worthwhile to read tomorrow.

/logs in