|OMG AWESOME :O|
I'd like to extend my apologies to anyone reading my Twitter feed from about 7am this morning when, like the proverbial kid at Christmas, I rushed downstairs and opened up my copy of Sid Meier's Civilisation: Beyond Earth. Many of you who think I'm just a Warcraft player will probably not grasp the depth of my gaming love beyond the world of Azeroth, but Civilization has been one of those experiences I've played since it's first iteration. I try not to get too involved with it these days because, as the last six hours have adequately demonstrated, once I start a game I find it *pretty* hard to stop. In fact, if truth be told, this is the closest I get to being addicted to anything these days and frankly, I wasn't disappointed. So, the second set of apologies for the day now go to those of you who came here looking for 6.0.2 stuff. I'll be back to that in the morning. For now:
|Sadly predictable? I THINK SO.|
The game, in a nutshell is simple: we flee the Planet we screwed up and Play Civ on a whole new one. This is pretty much the concept of Sid Meier's Alpha Centauri which was released in 1999, and for those of you familiar with the central concept of the Civ games, none of this will present any great challenge to you. The tutorials are as clear and useful as always, and there appears to be a sizable set of alternative options for the passive and aggressive playstyle. There's new things to consider too: key traits (Harmony/Purity/Supremacy) will dictate which way you go and how you can eventually move your new Civilization to victory. Also the entire thing looks bloody fantastic to boot, with the music being possibly some of the best I've heard personally for quite some time. In fact, if I'm honest, that's what hooked me in fastest of all.
|WELCOME TO ALTERNATIVETOWN|
I can already see a VAST VISTA OF POSSIBILITIES opening up in front of me, but if an average victory is six hours, this won't be a game I can easily manage in a whole sitting, so some self control is going to have to be exercised. For my first win I decided, as you'll see from the botton left hand corner of the screen to go for a Transcendence victory once I worked out I could filter the Tech I'd need to research that to achieve it. Oh and yes, this was on easy mode with only a single opposition, so I hardly pushed myself. If there is Multi-player (and yes, I will be considering this) I will clearly have to step my game up :P Needless to say, once I worked out I needed to be L13 in Harmony it was all downhill from then on.
|Oh Flower of Transcendence, when will we seeeeee...|
There is a new feature in this game that I have to say I really enjoyed, but I can see traditional players getting frustrated at. Every time you complete a new Building, you'll be presented with a Quest, and a choice between how this building can be used in your environment. Personally I really enjoyed this as it allowed me to feel I was directly shaping the ethical progress of my Civilization apart from simply placing buildings and advancing tech. Needless to say, I look forward to seeing how these choices initially dictate the path you can tread as the game commences. There also seems to be a lot more choice in terms of what Military units can do, which I suspect will keep those people happy who appreciate such things. I'll admit I hardly ever pull the aggressive card in this game, but maybe be if I play more co-op/network games, that might change.
Needless to say, Normal Service will resume with Warcraft gubbins here tomorrow. However if you don't see me in game as often as usual next week, YOU KNOW WHY :D